Select these options from the
menu.Turns on or off the display of a list of animation details, which include: Playback Speed, Current Character, and IK Blend. The details are displayed above the Frame Rate in the bottom-right corner of the panel. The default is off.
Displays the camera name (such as persp, top, side, front) in the bottom-center of the view panel. The default is on.
Displays an in-view message when Caps Lock is on. The default is on.
Displays the current playback frame number in the bottom-right corner. The default is off.
Indicates the current Evaluation mode. See Evaluation in Preferences > Animation to change evaluation modes.
When an evaluation is triggered, the Evaluation Manager rebuilds the EM graph and the HUD EM State shows Built, followed by Ready.
EM State indicates whether the Evaluation Manager has an up-to-date evaluation graph, or if it needs to re-build the graph the next time evaluation is triggered by a playback. For example, when something in the DG changes, such as the deletion of a node connection, the Evaluation Manager is no longer in sync with the DG, so the Heads Up Display shows Rebuild required.
Lets you view when EM partial evaluation is active. There are 3 manipulation states: On , Off , and Disabled. See the Manipulation option in the Evaluation Toolkit.
Displays the focal length of the current camera in the bottom-right corner. The default is off.
Displays the frame rate in frames per second (FPS) for the current view in the bottom-right corner of the Viewport. The default is off.
The Frame Rate displayed is the refresh frame rate. The refresh frame rate represents the time between successive refreshes of the 3D viewport. The refresh frame rate updates if you are playing back or manipulating objects in Maya.
The playback frame rate is influenced by your Real-Time vs Play Every Frame settings. The graphics card vsync setting (which synchronizes the Viewport display with the monitor refresh rate and can be a reason why the frame rate may decrease if the number of Viewports increases).
Displays the current HumanIK Keying Mode for your scene in the bottom-right corner. The default is off.
Displays the progress of material and texture loading. This information is most useful if used with the Deferred and Parallel Material Loading Modes in the Preferences window, Display category. See Display preferences for more information.
The Materials To Load and Textures To Load fields in the HUD indicate 0 when material realization is complete and textures have completed loading.
Displays a list of object details that includes: Backfaces, Smoothness, Instance, Display Layer, Distance From Camera and number of Selected Objects. The details are displayed in the top-right corner of the panel. The default is off.
Displays the global axis at the origin (0, 0, 0) within the perspective view. The default is off.
Displays polygon statistics for the visible objects displayed in the view panel, including Vertices, Edges, Faces, Triangles, and UVs. This feature is useful for games development. The first column on the left lists the total components of all the polygons in the scene. The second column lists the total components of the selected polygon(s). The third column lists the total selected components. The default is off.
In Viewport 2.0, the Poly Count includes all objects in the scene, including those that are off screen. On the other hand, the Poly Count displayed in the Legacy Default Viewport only includes the objects seen by the camera.
Poly Count > has two options.
Displays the polygon statistics of the cages (the original meshes) for the visible objects in the panel.
Displays the polygon statistics for the visible objects displayed in the panel.
When the display is set to default mode, the cage statistics are shown.
When the display is set to Smooth Mesh Preview mode, the statistics for the smoothed objects are shown.
Displays the scene timecode in the bottom-right corner of the scene view. Default is off. See also Display timecode for the scene.
Displays the current state of Soft Selection in the bottom-right corner of the scene view.
Displays the current axis of symmetry in the top-middle of the scene view if Symmetry is active. The default is on.
Displays the global axis in the bottom-left corner of all views. The default is on.
Displays the viewport type and rendering engine in the top-center of the viewport. The default is off.
Shows or hides the messages that appear for certain tools, modes, and operations. The default is on. See also Help preferences.
Example of an In-View message