The Deformation widget appears in Attribute Editor shape tabs anytime that you add a deformer to geometry to let you view and manage deformers assigned to that shape.
To open the Attribute Editor: Deformation widget
Attribute Editor: Deformation widget
The Attribute Editor: Deformation widget lets you manage deformers applied to your geometry, letting you activate or disable, delete, rearrange, and paint deformer weights.
The Deformation widget consists of a table where you can see every deformer and topology modifier attached to an object.
(Filter) | Lets you choose what is shown in the Deformation widget table. |
(Move deformer up/down) | Lets you reposition the deformer in the deformation chain. |
Name | The name of the corresponding deformer. |
State | Lets you activate or disable the corresponding deformer. |
Count | Shows the number of vertices affected by the deformation / the total number of vertices in the shape.
For example, a cube that has a deformer applied to all of it will show 8/8 to indicate that the deformation affects all eight vertices. However, a cube with a deformer applied to only two vertices shows 2/8. The Count column numbers appear in different colors:
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Type | Shows what kind of object, for example, a nonlinear deformer, or a mesh. |
Weight | Shows the type of weighting applied to the deformer, if any. |
Right-click a deformer and choose Select Components to view the affected components
Right-click a deformer and choose Enable/Disable Deformer to activate or disable the affected components
Right-click a deformer and choose Weights Visualization to view the shape's deformer weighting
Move Up | Moves up the selected deformer one row in the table/deformation chain. |
Move to Top | Makes the selected deformer first in the deformation chain/moves it to the top of the table. |
Move Down | Moves the selected deformer down one row in the table/deformation chain. |
Move to Bottom | Makes the selected deformer last in the deformation chain/moves it to the last place in the table. |