Cloth

Simulates fabric or other woven materials.

Find this texture in the Create tab. To apply this texture as a texture map, see Map a 2D or 3D texture.

Tip:
Gap Color

The color of the area between the warp (U direction) and weft (V direction) threads. The colors blend into the Gap Color at their edges. A lighter Gap Color simulates a cloth with softer, more translucent threads.

U Color, V Color

U and V thread colors. Double-click the color bar to open the Color Chooser and select colors.

U Width, V Width

U and V thread widths. If the thread width is 1, the threads touch with no gap between them. If the thread width is 0, the thread disappears. The range is 0 to 1. The default value is 0.75.

U Wave, V Wave

The waviness of U and V threads. Use to create special weave effects. The range is 0 to 0.5. The default value is 0.

Randomness

Smears the texture randomly in U and V directions. Adjust the Randomness value to create natural-looking cloth with irregular threads, or to prevent aliasing and moiré patterns on very fine cloth textures. The valid range is 0 to infinity. The range is 0 to 1. The default value is 0.

Width Spread

Randomizes the width of each thread along its length by subtracting a random amount (between 0 and the Width Spread value) from the U Width and V Width values. For example, if Width Spread is greater than or equal to the Width value, some threads disappear at certain points along their length. The range is 0 to 1. The default value is 0.

Bright Spread

Randomizes the brightness of each thread along its length by subtracting a random amount (between 0 and the Bright Spread value) from U Color and V Color (similar to Width Spread). The range is 0 to 1. The default value is 0.