From the Hypershade Create tab and Create Render Node window, you can create Surface Materials, Volumetric Materials, and Displacement Materials. For more information on surface materials, see Maya materials.
Some attributes (such as color and transparency) are common to most surface materials and are described in Common surface material attributes.
Some attributes are shared among many surface materials, are therefore grouped separately from the Common surface attributes and are described in Shared surface material sections.
Surface material-specific descriptions are provided in this section under the material name.