Resembles thickly painted metal.
Find this texture in the Create tab. To apply this texture as a texture map, see Map a 2D or 3D texture.
Defines the gap between the frequencies (Octaves) you add to form the texture. By default, Lacunarity for noise-based textures is set to 2.0, but you can adjust the value to create interesting effects.
Determines the ratio for the fractal noise. Results in a crisper texture when close to zero, and a smoother texture when close to 1.
Sets the upper limit for noise frequencies (the repeat value of the fractal). See also Depth.
Determines how wavy the image appears when projected by controlling the scale of the frequency of any fractal used in the procedure.