Simulates granite.
Find this texture in the Create tab. To apply this texture as a texture map, see Map a 2D or 3D texture.
The color of the three different types of cells (Color1, Color2, Color3) and the color surrounding the cells (Filler Color). Click any of these color bars to select a different color from the Color Chooser.
Represents the individual cell size. This value scales the entire texture. The valid range is 0 to infinity. The slider range is 0 to 1. The default is 0.15.
Controls the cell spacing. The valid range is 0 to infinity. The slider range is 0 to 1 (fully packed). The default is 1.
Determines which color is dominant. The range is 0 (Color1 is dominant) to 1 (Color3 is dominant). The default is 0.5 (Color2 is dominant).
Randomizes the cell color intensity. The range is 0 to infinity. The slider range is 0 to 1. At 0 all cells have the same intensity. At 1 the cell intensity is entirely random. The default is 0.3. The Threshold value also influences the cell color intensity.
Randomizes the cell position. The valid range is 0 to infinity. The slider range is 0 to 1. At 0 cells are arranged in a regular 3D lattice. At 1, cell location is entirely random. The default value is 1.
Controls how cell colors and filler color mix into each other. The valid range is 0 to infinity. The slider range is 0 to 1 (if no mixing occurs, cells display as solid color dots). The default value is 0.5.
Creates boundaries between cells. If off, the cells diffuse uniformly into each other. Creases is on by default.