Find this texture in the Create tab.
Simulates rocky terrain using a 2D fractal pattern. To apply this texture as a texture map, see Map a 2D or 3D texture.
Use the Mountain texture as both a color map and a bump or displacement map (on a flat surface) to simulate snow-capped mountains. To do so, apply the Mountain texture this way:
Color of the snow and rock. Click the color file to choose a different color from the Color Chooser.
Scaling factor applied to all values in the texture. The valid range is 0 to infinity. The range is 0 to 1. The default is 1.
Roughness of the snow. The range is 0 (very smooth snow) to 1 (very rough snow). The default is 0.4.
Roughness of the rock. The range is 0 (very smooth rock) to 1 (very rough rock). The default is 0.707.
Raggedness of the rock/snow boundary. The range is 0 (very smooth rock/snow boundary) to 1 (very rough rock/snow boundary). The default is 1.
The level (altitude) of the transition between rock and snow. The valid range is 0 to infinity. The range is 0 to 1. The default is 0.5.
The suddenness with which snow no longer sticks to the mountain. The valid range is 0 to infinity. The default is 2.
The maximum angle (expressed as a decimal value) over which snow does not stick to the mountain. For example, where the slope exceeds the Snow Slope value, it would be bare rock. The valid range is 0 to infinity. The range is 0 to 3. The default is 0.8.
The maximum number of iterations used to calculate the fractal pattern, which controls the granularity of the fractal pattern. The range is 0 to 40. The default is 20.