FixedFunctionMaterial/FixedFunctionMaterial.h
#if defined(JAMBUILD)
#else
#include "../../include/Mudbox/mudbox.h"
#include "../../include/Mudbox/MudBoxGL.h"
#endif
class FixedFunctionMaterial :
public Material
{
public:
FixedFunctionMaterial( void );
~FixedFunctionMaterial( void );
void Deactivate( void );
bool IsTCNeeded( void ) const { return true; };
private:
GLubyte m_pDiffuseTexture[3];
};