Class: ConvolutionKernel.
This class can implement a general square convolution kernel, or can generate one procedurally.
The procedural Kernel generator implements a 2D gaussian shaped image sharpening (or blurring kernel). The type of sharpening performed is typically called unsharp masking. The filter weights are detemined by the formula:
2 2 2 2
-( ( dx + dy ) / (2 * sigma * radius ) )
e
where: dx = x distance from center of kernel dy = y distance from center of kernel
This creates a circularly symmetric, Gaussian shapped kernel. The filter weights are then normalized so their sum = 1.0 and to produce an output that computes:
(1+sharpness)*I - sharpness*G
where I is the original image G is the orignal image with the gausing kernel applied.
Here are some example kernels with the default sharpness factor, 0.5, for various radii:
-0.00002 -0.0006 -0.0020 -0.0006 -0.00002
-0.00006 -0.0053 -0.00006 -0.0006 -0.0189 -0.0581 -0.0189 -0.0006 -0.0053 1.0215 -0.0053 -0.0020 -0.0581 1.3210 -0.0581 -0.0020 -0.00006 -0.0053 -0.00006 -0.0006 -0.0189 -0.0581 -0.0189 -0.0006 -0.00002 -0.0013 -0.0020 -0.0013 -0.00002
Radius = 1 Radius = 2
The default kernel is:
-0.0057 -0.0419 -0.0057
-0.0419 1.1903 -0.0419
-0.0057 -0.0419 -0.0057
The sharpness typically ranges from -1 for maximum blur (makeing a standard gaussian blur), to 0 for no effect, to positive values up to about 10 for various degrees of sharpening. Values greater than 1 create a very pronounced sharpening effect. The radius can be any non-negative value. A radius of zero will perform no filtering, while successively larger values will filter lower and lower frequencies. The actual kernel size is determined by the formula:
width,height = 1 + 2*(int)radius
Thus, a radius of 1.5 (the default) will create a 3x3 kernel.
Typically the parameters you would use for:
Low Sharpen – Sharpness = 5.0, Radius = 1.5 Medium Sharpen – Sharpness = 7.5, Radius = 1.75 High Sharpen – Sharpness = 10.0, Radius = 2.0
For a Sharpen tool, the typical ranges would be 0.0 to 10.0 for Sharpness, and 1.0 to 4.0 for Radius
Blur values would be as follows:
Low Blur – Sharpness = -1.0, Radius = 3.0 Medium Blur – Sharpness = -1.0, Radius = 8.0 High Blur – Sharpness = -1.0, Radius = 32.0
For a blur tool, the Sharpness value would be fixed at -1.0, and the typical range for the user to select radius would be 1.0 to 32.0. The blur kernels generated by this class are seperable.
|
| class | AbstractCurvePicker |
| |
| class | Action |
| | This class represents an action which can be triggered by the user. More...
|
| |
| class | AddGeometryOperation |
| | This Operation adds geometries to the current scene. More...
|
| |
| class | AdjacentVertexEnumerator |
| | AdjacentVertexEnumerator is a base class for operations that must be applied to all vertices adjacent to a specified one. More...
|
| |
| class | Array |
| | An internal helper class, representing an array. Use the Store class instead. More...
|
| |
| struct | Attribute |
| | This is an abstract base structure for all attributes. More...
|
| |
| class | AttributeBoolCollection |
| | This attribute is a collection of bools. More...
|
| |
| class | AttributeCheckableFloat |
| |
| class | AttributeCheckableFloatArray |
| |
| class | AttributeCheckbox |
| | A widget which is used to display and alter the value for a bool attribute. More...
|
| |
| class | AttributeCheckboxCollection |
| | A widget used to display and alter the value for a bool collection attribute. More...
|
| |
| class | AttributeColorbox |
| |
| class | AttributeCombobox |
| | A widget used to display and alter the value for an enum attribute. More...
|
| |
| class | AttributeComboboxMap |
| |
| class | AttributeCurveEditor |
| | An attribute widget for displaying and interacting with multiple curve editors. More...
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| |
| class | AttributeCurvePointer |
| |
| class | AttributeEditbox |
| |
| class | AttributeEnumeration |
| | This attribute is very similar to the aint type but on the user interface it will be displayed as a combobox, and the user will be able to choose its value from a list. More...
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| |
| class | AttributeEventbox |
| |
| class | AttributeFilename |
| | Similar to AttributeInstance<String> but it provides a button on the interface where the user can browse for a filename. More...
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| |
| class | AttributeFilenamebox |
| | A widget used to display and alter the value for a filename attribute. More...
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| |
| class | AttributeFloatRange |
| | This attribute represents a float value which has a minimum and a maximum value. More...
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| |
| class | AttributeImagebox |
| | A widget used to display and alter the value for an image attribute. More...
|
| |
| struct | AttributeInstance |
| | This is a generic attribute which can be used instead of the standard built in types. More...
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| |
| class | AttributeLocale |
| |
| class | AttributeMirrorConfigurationWidget |
| | An attribute widget for setting the brush mirror mode. More...
|
| |
| class | AttributeNumber |
| | An attribute that can hold a number and uses the specified number of digits when displaying on the UI. More...
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| |
| class | AttributePointer |
| | This class can be used instead of standard pointers, when the pointer target class is derived from the Node class. More...
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| |
| class | AttributePointerbox |
| | A widget used to display and alter the value for a pointer attribute. More...
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| |
| class | AttributeSign |
| |
| class | AttributeSliderArrayWithCheckbox |
| | A widget which is used to display and alter some values for a bool attribute. More...
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| |
| class | AttributeSliderbox |
| | A widget which used to display and alter the value for a float range attribute. More...
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| |
| class | AttributeSliderWithCheckbox |
| | A widget which is used to display and alter the value for a bool attribute. More...
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| |
| class | AttributeSpinbox |
| |
| class | AttributeStampConfigurationWidget |
| |
| class | AttributeTextureFilename |
| | Represents a special file name attribute that accepts texture files as value. Provides a create new and a browse interface. More...
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| |
| class | AttributeTextureFilenamebox |
| | A widget which is used to display and alter the value for a texture attribu. More...
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| |
| class | AttributeThisPointer |
| |
| class | AttributeVector4box |
| | A widget used to display and alter the value for a four dimensional vector attribute. More...
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| |
| class | AttributeVectorbox |
| |
| class | AttributeVoid |
| | Used to insert expanded category item. More...
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| |
| class | AttributeWatch |
| | A fake attribute used to watch an attribute in your class which is not a member. More...
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| |
| class | AttributeWidget |
| |
| class | AxisAlignedBoundingBox |
| | Represents a bounding box whose axes are aligned with the coordinate system. More...
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| |
| class | Base |
| | Represents a local coordinate basis comprising three axes that define a coordinate system. More...
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| |
| class | Block |
| | An internal helper class, representing a block of memory. Use the Store class instead. More...
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| |
| class | BrushConfiguration |
| | This class can be used to define configurations for different brush behaviours of the same class. More...
|
| |
| struct | BrushMask |
| | This class can be used for masking out areas from the brush effect. More...
|
| |
| class | BrushOperation |
| | The BrushOperation class is the base class for brush functionality. More...
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| |
| struct | BrushStamp |
| | A masking image aligned to a mesh surface. More...
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| |
| struct | BrushStencil |
| | A masking image attached to a camera. More...
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| |
| class | Camera |
| | Represents a camera (point of view) in a Mudbox scene. More...
|
| |
| class | CheckableFloat |
| | A container class that holds a boolean and a float value. More...
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| |
| struct | CheckableFloatArray |
| |
| class | ClassDesc |
| | This structure represents and describes a class. More...
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| |
| class | Color |
| | Represents a color with four components: red, green, blue, alpha. More...
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| |
| class | ConvolutionKernel |
| |
| class | CPBox |
| |
| class | CurveBase |
| | Base class for Curve types. More...
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| |
| class | CurveEditor |
| |
| class | CurveOperator |
| | Internal class only, do not use. More...
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| |
| class | CurvePicker |
| |
| struct | CurvePoint |
| |
| class | DblVector |
| | Represents a 3D vector or point with S56E11 floating point elements. More...
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| |
| class | DeleteGeometryOperation |
| | This Operation deletes geometries from the current scene. More...
|
| |
| class | DualQuaternion |
| | The DualQuaternion class is used to represent rigid transformations in most cases. More...
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| |
| class | EnlargedCurveEditor |
| | This dialog allows an AttributeCurveEditor to be resizable in order to manipulate its curve more easily. More...
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| |
| class | EnvironmentMap |
| |
| class | Error |
| | Holds information about an error. More...
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| |
| class | EventGate |
| | This class represents an event receiver/triggerer point. More...
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| |
| class | Exporter |
| | This class is the base class for plugins that export mesh geometry from Mudbox. More...
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| |
| class | ExtendableStore |
| | This class is similar to Store, except that adding elements to the end of the array is guaranteed to be a constant-time operation. More...
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| |
| class | FaceEnumerator |
| | FaceEnumerator is a base class for operations that must be applied across mesh faces. More...
|
| |
| class | FileEventNotifier |
| | Holds information about the a recent or in-progress file event. More...
|
| |
| class | FileExtension |
| | This class encapsulates the file extension information for importers & exporeters. More...
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| |
| class | float16Channel |
| | The data type for a 16 bit float image channel. More...
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| |
| class | float32Channel |
| |
| struct | GenericFace |
| | Contains generic polygon representation. More...
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| |
| class | Geometry |
| | Represents a 3d object in the scene. More...
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| |
| class | GroupNode |
| | This is the base class for all nodes that are transformable objects in the Mudbox scene. More...
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| |
| class | half_ |
| | Half precision (16 bit) float class. More...
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| |
| class | HelpButton |
| | A widget for accessing the context sensitive help. More...
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| |
| class | Image |
| | This is the base image type defining the interface to images. More...
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| |
| class | ImageAccessor |
| |
| class | ImageAccessor< ChannelType, 1 > |
| |
| class | ImageAccessor< ChannelType, 2 > |
| |
| class | ImageAccessor< ChannelType, 3 > |
| |
| class | ImageAccessorBase |
| | The ImageAccessorBase class gives you very fast access to pixels when the data type and channel count of an image are known at compile time (and this is very often the case.) More...
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| |
| class | ImageDescriptor |
| | Describe an image, specifically how to interpret pixel data. More...
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| |
| class | ImageFilter |
| | This is the base image filter type defining the interface to image filters (blur, sharpen, dodge, burn, etc). More...
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| |
| class | ImageIOHandler |
| | This class is the base class for external Image handlers. More...
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| |
| class | ImagePlaneInterface |
| |
| class | ImgDirtyRegion |
| | Implement a somewhat smarter image region that a simple rectangle. More...
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| |
| class | ImgLockPageIterator |
| | Iterate over a specified region of an image in optimal order, and locking it in CPU memory. More...
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| |
| class | ImgPageIterator |
| | Iterates over a specified region of an image in optimal order. More...
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| |
| class | ImgTile |
| | Represents a rectangle. Used to specify rectangular regions of an image. More...
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| |
| class | ImgTile_AoutB_Iter |
| | Iterates over a the region of tile A that is outside tile B. More...
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| |
| class | ImgTileUnion |
| |
| class | Importer |
| | This class is the base class for plugins that import geometry into Mudbox. More...
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| |
| class | Instance |
| | This is a helper class to manage class instances implemented in plugins, provided for convenience. More...
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| |
| class | Interface |
| | The Interface class provides access to user interface related functions and events. More...
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| |
| class | Kernel |
| | The main API access point to Mudbox, contains low level functions and data. More...
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| |
| class | KeyboardEventNotifier |
| |
| class | Layer |
| | This is the base class for anything which is an element of a list with a fixed order and a transparency value assigned to each element. More...
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| |
| class | LayerContainer |
| | This class contains and manages a list of Layers. More...
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| |
| class | LayerGroup |
| | LayerGroup acts as a logical sub-container for the layers, it does not own the these layers. More...
|
| |
| class | LayerMeshData |
| | This class represents a Sculpt Layer. More...
|
| |
| class | Light |
| | Represents a light source in the scene. More...
|
| |
| class | Line |
| | Represents a line segment in 3d space. More...
|
| |
| class | Material |
| | Describes a material of a geometry including its surface colors, transparency and texture information. More...
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| |
| class | Matrix |
| | This class represents a 4x4 transformation matrix. More...
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| |
| class | MBCrashInfo |
| |
| class | MBCrashReporterFlag |
| |
| class | Mesh |
| | A Mesh is a collection of vertices organized into faces, and optional Texture Coordinate information. More...
|
| |
| class | MeshChange |
| | This class represents a change to a mesh, and is used when an operation which modifies mesh vertices should be undoable. More...
|
| |
| class | MeshFreezer |
| | Generic base interface for classes implementing a freeze function. More...
|
| |
| class | MeshGrid |
| | The MeshGrid class is an interface for dividing the surface of a mesh to grids. More...
|
| |
| class | MeshPartitioning |
| | This object is used to manage a roughly spatially coherent partitioning of the mesh. More...
|
| |
| class | MeshRenderer |
| | This is the base class for a renderer implementation, which transforms a mesh into the opengl pipeline. More...
|
| |
| class | MeshSelector |
| | Generic base interface for classes implementing a face based selection. More...
|
| |
| class | MeshUnlocker |
| | This object is used to manage the lock on a mesh. More...
|
| |
| class | MirrorComboBox |
| | MirrorComboBox is a QComboBox that emits a signal when it loses keyboard focus. More...
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| |
| struct | MirrorConfiguration |
| | The structure contains information about mirroring of the operation. More...
|
| |
| class | MudboxCurve |
| |
| class | Node |
| | This is the base class for most classes in the Mudbox SDK. More...
|
| |
| struct | Normal |
| | Normal vector with 16 bit components. More...
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| |
| class | NURBSCurve |
| |
| class | NURBSCurveEditor |
| |
| class | Operation |
| | The base class of all operations. More...
|
| |
| class | PaintLayerExporter |
| | This class is the base class for exporting paint layers. More...
|
| |
| class | PaintLayerImporter |
| | This class is the base class for paint layer importers. More...
|
| |
| class | Picker |
| | Picker objects are used as part of the map extraction process, to find points on one mesh that most closely correspond to points on another. More...
|
| |
| class | PixelDescriptor |
| | Describe an image pixel; how to interpret a piece of pixel data. More...
|
| |
| class | PixelType |
| | A templated pixel type class, where the channel type and number of channels are arguments. More...
|
| |
| struct | Plugin |
| | This class holds all the information Mudbox needs about a plugin. More...
|
| |
| class | Preferences |
| | Holds Mudbox application preferences. More...
|
| |
| class | QuadTurtle |
| |
| class | Quaternion |
| | The Quaternion class is used to represent rotations in most cases. More...
|
| |
| class | RenderTarget |
| | RenderTarget is an abstraction of an OpenGL renderbuffer object. More...
|
| |
| class | ReplaceGeometryOperation |
| | This Operation replaces one geometry with another. More...
|
| |
| class | Scene |
| | The Scene class is the container object for all the data in a Mudbox scene. More...
|
| |
| class | SceneMembershipEventNotifier |
| | Holds information about the a recent or in-progress scene membership event. More...
|
| |
| class | ScreenSpacePicker |
| | ScreenSpacePicker objects are used to translate the user action of clicking in the view into a picked point on the surface of a mesh. More...
|
| |
| class | SelectAllOperation |
| | This Operation selects/deselects all objects. More...
|
| |
| class | SelectionSet |
| | This class represents a collection of faces among one or more mesh objects. More...
|
| |
| class | Selector |
| | This base class represents any shape in 3d space. More...
|
| |
| class | SetVisibilityOperation |
| | This Operation sets the visibility of nodes in the scene. More...
|
| |
| class | SpatialGrid |
| | The SpatialGrid class is an interface for dividing the space of a mesh to grids/cells/voxels. More...
|
| |
| struct | StampConfiguration |
| | Container class for stamp related properties and functions. More...
|
| |
| class | Statistics |
| | Holds useful information about the current session of Mudbox. More...
|
| |
| class | Store |
| | Simple array class. More...
|
| |
| struct | StoredVertexInfo |
| | StoredVertexInfo is used to store vertex change information. More...
|
| |
| class | Stream |
| | Streams are used to read information from a file, or to write it to a file. More...
|
| |
| struct | SubdivisionInfo |
| |
| class | SubdivisionLevel |
| | Represents one level of subdivision details in a geometry. More...
|
| |
| class | SubSpace |
| | This class will be removed from the SDK. More...
|
| |
| struct | SurfacePoint |
| | Describes a location somewhere on the surface of a Mesh. More...
|
| |
| class | SurfaceSmoother |
| | This is an interface for a SurfaceSmoother object, which is responsible to provide information about the limit surface of a mesh. More...
|
| |
| class | TangentGenerator |
| | TangentGenerator is a class that defines the tangent space used by Mesh objects. More...
|
| |
| struct | TC |
| | Represents Texture Coordinates (UVs) in the mesh. More...
|
| |
| class | Texture |
| | Represents a texture tile inside a texture pool. More...
|
| |
| class | TextureMixer |
| | Represents a texture mixer. More...
|
| |
| class | TexturePool |
| | This is a container class for simple textures. More...
|
| |
| class | TextureTileArray |
| | This class describes a 2D array of texture tiles. More...
|
| |
| class | TextureUnprojector |
| | This class will extract the unprojected current diffuse texture layer from the current camera position – the texture will be resident on the GPU when this is complete. More...
|
| |
| class | Timer |
| | please do not access this pointer directly — Use the inline Kernel() function just below. More...
|
| |
| class | Topology |
| | Represents the topology data of a mesh, providing information about the structure of a surface, e.g. how faces are layed down. More...
|
| |
| class | TopologyChange |
| |
| class | TransferDetailOperation |
| | This Operation transfers the sculpting detail from one mesh to another. More...
|
| |
| class | Transformation |
| | A Transformation is a node in the Mudbox scene that controls the size and position of other nodes, such as lights, cameras, or polygon meshes. More...
|
| |
| class | TransformationPalette |
| | This object provides additional transformations for a mesh (skinning) More...
|
| |
| class | TrayAccessor |
| | TrayAccessor allows plugins to access the trays in the GUI. More...
|
| |
| class | TreeNode |
| | This class is the base of all node types that can be structured in a hierarchy. More...
|
| |
| class | uInt16Channel |
| | The data type for a 16 bit image channel. 0-65535 maps to 0.0 to 1.0. More...
|
| |
| class | uInt8Channel |
| | The data type for a 8 bit image channel. More...
|
| |
| class | UnitTest |
| | Base class for unit test objects. More...
|
| |
| class | Utility |
| | This class is collects miscellaneous utility functions. More...
|
| |
| class | Vector |
| | Represents a 3D vector or point with S23E8 floating point elements. More...
|
| |
| class | Vector4 |
| | A four dimensionsional vector (X, Y, Z, and W) More...
|
| |
| struct | Vertex |
| | Represents a vertex point on a Mesh with its associated data. More...
|
| |
| struct | VertexAdjacency |
| | Represents face adjacency data for a vertex. More...
|
| |
| class | VertexDataProvider |
| | This interface can be used to provide additional vertex data for the rendering. More...
|
| |
| class | VertexEnumerator |
| | A base class for operations that must be applied across mesh vertices. More...
|
| |
| class | ViewPort |
| | Represents the 3D viewport where Mudbox renders the scene. More...
|
| |
| class | ViewPortFilter |
| | ViewPortFilters are post-processes that are applied to the rendered scene before display. More...
|
| |
| struct | ViewPortState |
| | Holds all the information about the current viewport state, used by ViewPortFilter objects. More...
|
| |
| class | WebBrowserPlugin |
| | WebBrowserPlugin is a base class to implement the web browser based plugins. More...
|
| |
| class | WindowPlugin |
| | WindowPlugin is an interface to implement window based plugins. More...
|
| |
| class | XRef |
| | XRef provides functionality to resolve relative paths to external files into absolute paths. More...
|
| |
|
| void MBDLL_DECL | QuickSort (void *pBase, unsigned int iNum, unsigned int iSize, int(*fComparator)(const void *, const void *)) |
| |
| MBDLL_DECL AttributeWidget * | CreateNewMirrorConfigurationWidget (QWidget *pParent, int iWidth, amirrorcfg *pAttribute) |
| |
| MBDLL_DECL AttributeWidget * | CreateNewStampConfigurationWidget (QWidget *pParent, int iWidth, astampcfg *pAttribute) |
| |
| Vector MBDLL_DECL | WindowPositionNormalized (const MudboxCurve *pCurve, int iIndex) |
| | Return the position of the specific point inside viewport in the 0-1 range. More...
|
| |
| Vector MBDLL_DECL | WindowPosition (const MudboxCurve *pCurve, int iIndex) |
| | Return the position of the specific point inside viewport according to the current viewport size in pixel. More...
|
| |
| MBDLL_DECL AttributeWidget * | CreateNewImageWidget (QWidget *pParent, int iWidth, AttributePointer< Image > *pImage) |
| |
| static void | SnapOutTile (ImgTile &t) |
| | Snaps a tile out to 128 pixel aligned boundaries. More...
|
| |
| MBDLL_DECL class Kernel * | Kernel (void) |
| | Returns a pointer to the instance of the singleton mudbox kernel object. More...
|
| |
| template<typename c > |
| c * | CreateInstance (void) |
| | This function provides an easy way to create objects based on interfaces. More...
|
| |
| MBDLL_DECL Vector | operator* (float f, const Vector &v) throw () |
| | Multiplies a float scalar value by a vector, the result is a vector. More...
|
| |
| MBDLL_DECL Vector | operator* (int i, const Vector &v) throw () |
| | Multiplies an integer scalar value by a vector, the result is a vector. More...
|
| |
| MBDLL_DECL DblVector | operator* (double f, const DblVector &v) throw () |
| | Multiplies a float scalar value by a vector, the result is a vector. More...
|
| |
| MBDLL_DECL DblVector | operator* (int i, const DblVector &v) throw () |
| | Multiplies an integer scalar value by a vector, the result is a vector. More...
|
| |
| MBDLL_DECL AttributeWidget * | CreateNewVectorWidget (QWidget *pParent, int iWidth, avector *pAttribute) |
| |
| MBDLL_DECL AttributeWidget * | CreateNewVector4Widget (QWidget *pParent, int iWidth, avector4 *pAttribute) |
| |
| Color | operator* (float f, const Color &c) |
| | Multiplies a scalar float value by a Color. More...
|
| |
| MBDLL_DECL AttributeWidget * | CreateNewColorWidget (QWidget *pParent, int iWidth, acolor *pAttribute) |
| |
| MBDLL_DECL Vector | operator* (const Vector &v, const Matrix &m) |
| |
| MBDLL_DECL Vector | operator* (const Matrix &m, const Vector &v) |
| |
| MBDLL_DECL AttributeWidget * | CreateNewCheckableFloatWidget (QWidget *pParent, int iWidth, AttributeCheckableFloat *pAttribute) |
| |
| MBDLL_DECL AttributeWidget * | CreateNewCheckableFloatArrayWidget (QWidget *pParent, int iWidth, class AttributeCheckableFloatArray *pAttribute) |
| |
| static bool | FloatEqual (float A, float B, const int max_ulps=4) |
| | compares floats for equality with a tolerance expressed in Units of Least Precision. More...
|
| |
| static bool | FloatGreaterOrEqual (float A, float B, const int max_ulps=4) |
| | compares floats for >= with a tolerance expressed in Units of Least Precision. More...
|
| |
| static bool | FloatLessOrEqual (float A, float B, const int max_ulps=4) |
| | compares floats for <= with a tolerance expressed in Units of Least Precision. More...
|
| |
| template<typename type > |
| type | Min (type a, type b) |
| |
| template<typename type > |
| type | Max (type a, type b) |
| |
| bool MBDLL_DECL | AssertFailed (const char *sSourceFile, int iSourceLine, const char *sCondition, const char *sMessage, bool *bShow) |
| |
| float MBDLL_DECL | Modf (float value) |
| |
| MBDLL_DECL AttributeWidget * | CreateNewPtrWidget (QWidget *pParent, int iWidth, Attribute *pAttribute, const ClassDesc *pType) |
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| MBDLL_DECL AttributeWidget * | CreateNewBoolWidget (QWidget *pParent, int iWidth, abool *pAttribute) |
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| MBDLL_DECL AttributeWidget * | CreateNewIntWidget (QWidget *pParent, int iWidth, aint *pAttribute) |
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| bool | operator== (const Attribute &cA, const AttributeInstance< type > &cB) |
| | This operator compares the two attributes and NOT their values. More...
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| template<typename type > |
| Stream & | operator== (Stream &s, AttributeInstance< type > &c) |
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| template<typename type > |
| Stream & | operator== (Stream &cStream, AttributePointer< type > &cPointer) |
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| AttributeWidget * | CreateNewEventWidget (QWidget *pParent, int iWidth, EventGate *pAttribute) |
| | Creates an event widget. More...
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| MBDLL_DECL Stream & | operator== (Stream &s, afloatr &a) |
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| MBDLL_DECL Stream & | operator== (Stream &s, aenum &a) |
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| MBDLL_DECL Stream & | operator== (Stream &s, afilename &a) |
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| MBDLL_DECL AttributeWidget * | CreateNewCurveWidget (QWidget *pParent, int iWidth, Attribute *pAttribute, bool bAddSnapAndStoreTo=true, bool bInAdjustColor=false) |
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| template<typename type > |
| Stream & | operator== (Stream &s, type &v) |
| | Serializes any data type to/from the stream. More...
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| template<typename type > |
| Stream & | operator== (Stream &s, const type &v) |
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