TextureSwapperViewportFilter/TextureSwapperViewportFilter.cpp

TextureSwapperViewportFilter/TextureSwapperViewportFilter.cpp
//**************************************************************************/
// Copyright (c) 2008 Autodesk, Inc.
// All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk license
// agreement provided at the time of installation or download, or which
// otherwise accompanies this software in either electronic or hard copy form.
//
//**************************************************************************/
// DESCRIPTION:
// CREATED: October 2008
//**************************************************************************/
#include "TextureSwapperViewportFilter.h"
#define _USE_MATH_DEFINES
#include <cmath>
using namespace mudbox;
// Filter plugin macros
IMPLEMENT_VCLASS( TextureSwapperViewPortFilter, ViewPortFilter, "Texture Swapper Viewport Filter", 1 );
MB_PLUGIN( "Texture Swapper Filter", "Texture Swapper Viewport Filter", "Autodesk", "http://www.mudbox3d.com", 0 );
void TextureSwapperViewPortFilter::OnNodeEvent( const Attribute&, NodeEventType eType ) {
if(eType == etValueChanged) {
Kernel()->Redraw();
}
}
TextureSwapperViewPortFilter::TextureSwapperViewPortFilter() :
m_aTextureID(this, "Texture")
{
m_aTextureID.AddItem("Color");
m_aTextureID.AddItem("Depth");
m_aTextureID.AddItem("Position");
m_aTextureID.AddItem("Normal");
m_aTextureID.SetValue(0);
m_pResultTexture = 0;
}
TextureSwapperViewPortFilter::~TextureSwapperViewPortFilter()
{
if (m_pResultTexture)
{
delete m_pResultTexture;
}
}
void TextureSwapperViewPortFilter::Process( ViewPortState &s )
{
switch (m_aTextureID.Value())
{
default:
case 0:
break;
case 1:
break;
case 2:
break;
case 3:
break;
}
/*
switch (s.m_pColor->Format())
{
case Image::e16depth:
case Image::e24depth:
case Image::e32depth:
ConvertTexture(&m_pResultTexture, s.m_pColor);
s.m_pColor = m_pResultTexture;
break;
default:
break;
}*/
};