QGLShader Class Reference
#include <qglshaderprogram.h>
Definition at line 62 of file qglshaderprogram.h.
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| QGLShader (QGLShader::ShaderType type, QObject *parent=0) |
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| QGLShader (QGLShader::ShaderType type, const QGLContext *context, QObject *parent=0) |
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virtual | ~QGLShader () |
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QGLShader::ShaderType | shaderType () const |
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bool | compileSourceCode (const char *source) |
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bool | compileSourceCode (const QByteArray &source) |
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bool | compileSourceCode (const QString &source) |
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bool | compileSourceFile (const QString &fileName) |
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QByteArray | sourceCode () const |
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bool | isCompiled () const |
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QString | log () const |
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GLuint | shaderId () const |
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Q_INVOKABLE | QObject (QObject *parent=0) |
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virtual | ~QObject () |
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virtual bool | event (QEvent *) |
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virtual bool | eventFilter (QObject *, QEvent *) |
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QString | objectName () const |
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void | setObjectName (const QString &name) |
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bool | isWidgetType () const |
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bool | signalsBlocked () const |
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bool | blockSignals (bool b) |
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QThread * | thread () const |
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void | moveToThread (QThread *thread) |
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int | startTimer (int interval) |
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void | killTimer (int id) |
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template<typename T > |
T | findChild (const QString &aName=QString()) const |
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template<typename T > |
QList< T > | findChildren (const QString &aName=QString()) const |
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template<typename T > |
QList< T > | findChildren (const QRegExp &re) const |
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const QObjectList & | children () const |
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void | setParent (QObject *) |
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void | installEventFilter (QObject *) |
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void | removeEventFilter (QObject *) |
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bool | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
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bool | disconnect (const char *signal=0, const QObject *receiver=0, const char *member=0) |
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bool | disconnect (const QObject *receiver, const char *member=0) |
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void | dumpObjectTree () |
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void | dumpObjectInfo () |
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bool | setProperty (const char *name, const QVariant &value) |
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QVariant | property (const char *name) const |
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QList< QByteArray > | dynamicPropertyNames () const |
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void | setUserData (uint id, QObjectUserData *data) |
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QObjectUserData * | userData (uint id) const |
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QObject * | parent () const |
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bool | inherits (const char *classname) const |
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static bool | hasOpenGLShaders (ShaderType type, const QGLContext *context=0) |
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static bool | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
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static bool | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
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static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
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static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
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static uint | registerUserData () |
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QGLShader::ShaderType shaderType |
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const |
bool compileSourceCode |
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const char * |
source | ) |
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bool compileSourceCode |
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const QByteArray & |
source | ) |
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bool compileSourceCode |
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const QString & |
source | ) |
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bool compileSourceFile |
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const QString & |
fileName | ) |
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bool isCompiled |
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const |
static bool hasOpenGLShaders |
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ShaderType |
type, |
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const QGLContext * |
context = 0 |
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) |
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static |
The documentation for this class was generated from the following file: