QGLShader Class Reference
#include <qglshaderprogram.h>
Definition at line 62 of file qglshaderprogram.h.
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| | QGLShader (QGLShader::ShaderType type, QObject *parent=0) |
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| | QGLShader (QGLShader::ShaderType type, const QGLContext *context, QObject *parent=0) |
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| virtual | ~QGLShader () |
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| QGLShader::ShaderType | shaderType () const |
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| bool | compileSourceCode (const char *source) |
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| bool | compileSourceCode (const QByteArray &source) |
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| bool | compileSourceCode (const QString &source) |
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| bool | compileSourceFile (const QString &fileName) |
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| QByteArray | sourceCode () const |
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| bool | isCompiled () const |
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| QString | log () const |
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| GLuint | shaderId () const |
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| Q_INVOKABLE | QObject (QObject *parent=0) |
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| virtual | ~QObject () |
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| virtual bool | event (QEvent *) |
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| virtual bool | eventFilter (QObject *, QEvent *) |
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| QString | objectName () const |
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| void | setObjectName (const QString &name) |
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| bool | isWidgetType () const |
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| bool | signalsBlocked () const |
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| bool | blockSignals (bool b) |
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| QThread * | thread () const |
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| void | moveToThread (QThread *thread) |
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| int | startTimer (int interval) |
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| void | killTimer (int id) |
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| template<typename T > |
| T | findChild (const QString &aName=QString()) const |
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| template<typename T > |
| QList< T > | findChildren (const QString &aName=QString()) const |
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| template<typename T > |
| QList< T > | findChildren (const QRegExp &re) const |
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| const QObjectList & | children () const |
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| void | setParent (QObject *) |
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| void | installEventFilter (QObject *) |
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| void | removeEventFilter (QObject *) |
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| bool | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
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| bool | disconnect (const char *signal=0, const QObject *receiver=0, const char *member=0) |
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| bool | disconnect (const QObject *receiver, const char *member=0) |
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| void | dumpObjectTree () |
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| void | dumpObjectInfo () |
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| bool | setProperty (const char *name, const QVariant &value) |
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| QVariant | property (const char *name) const |
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| QList< QByteArray > | dynamicPropertyNames () const |
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| void | setUserData (uint id, QObjectUserData *data) |
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| QObjectUserData * | userData (uint id) const |
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| QObject * | parent () const |
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| bool | inherits (const char *classname) const |
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| static bool | hasOpenGLShaders (ShaderType type, const QGLContext *context=0) |
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| static bool | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
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| static bool | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
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| static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
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| static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
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| static uint | registerUserData () |
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| QGLShader::ShaderType shaderType |
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const |
| bool compileSourceCode |
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const char * |
source | ) |
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| bool compileSourceCode |
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const QByteArray & |
source | ) |
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| bool compileSourceCode |
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const QString & |
source | ) |
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| bool compileSourceFile |
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const QString & |
fileName | ) |
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| bool isCompiled |
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const |
| static bool hasOpenGLShaders |
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ShaderType |
type, |
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const QGLContext * |
context = 0 |
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) |
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static |
The documentation for this class was generated from the following file: