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| QGLShaderProgram (QObject *parent=0) |
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| QGLShaderProgram (const QGLContext *context, QObject *parent=0) |
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virtual | ~QGLShaderProgram () |
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bool | addShader (QGLShader *shader) |
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void | removeShader (QGLShader *shader) |
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QList< QGLShader * > | shaders () const |
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bool | addShaderFromSourceCode (QGLShader::ShaderType type, const char *source) |
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bool | addShaderFromSourceCode (QGLShader::ShaderType type, const QByteArray &source) |
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bool | addShaderFromSourceCode (QGLShader::ShaderType type, const QString &source) |
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bool | addShaderFromSourceFile (QGLShader::ShaderType type, const QString &fileName) |
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void | removeAllShaders () |
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virtual bool | link () |
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bool | isLinked () const |
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QString | log () const |
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bool | bind () |
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void | release () |
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GLuint | programId () const |
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int | maxGeometryOutputVertices () const |
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void | setGeometryOutputVertexCount (int count) |
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int | geometryOutputVertexCount () const |
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void | setGeometryInputType (GLenum inputType) |
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GLenum | geometryInputType () const |
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void | setGeometryOutputType (GLenum outputType) |
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GLenum | geometryOutputType () const |
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void | bindAttributeLocation (const char *name, int location) |
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void | bindAttributeLocation (const QByteArray &name, int location) |
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void | bindAttributeLocation (const QString &name, int location) |
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int | attributeLocation (const char *name) const |
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int | attributeLocation (const QByteArray &name) const |
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int | attributeLocation (const QString &name) const |
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void | setAttributeValue (int location, GLfloat value) |
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void | setAttributeValue (int location, GLfloat x, GLfloat y) |
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void | setAttributeValue (int location, GLfloat x, GLfloat y, GLfloat z) |
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void | setAttributeValue (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void | setAttributeValue (int location, const QVector2D &value) |
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void | setAttributeValue (int location, const QVector3D &value) |
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void | setAttributeValue (int location, const QVector4D &value) |
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void | setAttributeValue (int location, const QColor &value) |
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void | setAttributeValue (int location, const GLfloat *values, int columns, int rows) |
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void | setAttributeValue (const char *name, GLfloat value) |
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void | setAttributeValue (const char *name, GLfloat x, GLfloat y) |
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void | setAttributeValue (const char *name, GLfloat x, GLfloat y, GLfloat z) |
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void | setAttributeValue (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void | setAttributeValue (const char *name, const QVector2D &value) |
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void | setAttributeValue (const char *name, const QVector3D &value) |
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void | setAttributeValue (const char *name, const QVector4D &value) |
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void | setAttributeValue (const char *name, const QColor &value) |
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void | setAttributeValue (const char *name, const GLfloat *values, int columns, int rows) |
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void | setAttributeArray (int location, const GLfloat *values, int tupleSize, int stride=0) |
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void | setAttributeArray (int location, const QVector2D *values, int stride=0) |
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void | setAttributeArray (int location, const QVector3D *values, int stride=0) |
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void | setAttributeArray (int location, const QVector4D *values, int stride=0) |
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void | setAttributeArray (int location, GLenum type, const void *values, int tupleSize, int stride=0) |
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void | setAttributeArray (const char *name, const GLfloat *values, int tupleSize, int stride=0) |
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void | setAttributeArray (const char *name, const QVector2D *values, int stride=0) |
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void | setAttributeArray (const char *name, const QVector3D *values, int stride=0) |
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void | setAttributeArray (const char *name, const QVector4D *values, int stride=0) |
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void | setAttributeArray (const char *name, GLenum type, const void *values, int tupleSize, int stride=0) |
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void | setAttributeBuffer (int location, GLenum type, int offset, int tupleSize, int stride=0) |
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void | setAttributeBuffer (const char *name, GLenum type, int offset, int tupleSize, int stride=0) |
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void | enableAttributeArray (int location) |
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void | enableAttributeArray (const char *name) |
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void | disableAttributeArray (int location) |
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void | disableAttributeArray (const char *name) |
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int | uniformLocation (const char *name) const |
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int | uniformLocation (const QByteArray &name) const |
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int | uniformLocation (const QString &name) const |
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void | setUniformValue (int location, GLfloat value) |
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void | setUniformValue (int location, GLint value) |
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void | setUniformValue (int location, GLuint value) |
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void | setUniformValue (int location, GLfloat x, GLfloat y) |
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void | setUniformValue (int location, GLfloat x, GLfloat y, GLfloat z) |
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void | setUniformValue (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void | setUniformValue (int location, const QVector2D &value) |
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void | setUniformValue (int location, const QVector3D &value) |
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void | setUniformValue (int location, const QVector4D &value) |
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void | setUniformValue (int location, const QColor &color) |
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void | setUniformValue (int location, const QPoint &point) |
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void | setUniformValue (int location, const QPointF &point) |
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void | setUniformValue (int location, const QSize &size) |
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void | setUniformValue (int location, const QSizeF &size) |
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void | setUniformValue (int location, const QMatrix2x2 &value) |
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void | setUniformValue (int location, const QMatrix2x3 &value) |
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void | setUniformValue (int location, const QMatrix2x4 &value) |
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void | setUniformValue (int location, const QMatrix3x2 &value) |
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void | setUniformValue (int location, const QMatrix3x3 &value) |
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void | setUniformValue (int location, const QMatrix3x4 &value) |
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void | setUniformValue (int location, const QMatrix4x2 &value) |
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void | setUniformValue (int location, const QMatrix4x3 &value) |
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void | setUniformValue (int location, const QMatrix4x4 &value) |
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void | setUniformValue (int location, const GLfloat value[2][2]) |
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void | setUniformValue (int location, const GLfloat value[3][3]) |
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void | setUniformValue (int location, const GLfloat value[4][4]) |
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void | setUniformValue (int location, const QTransform &value) |
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void | setUniformValue (const char *name, GLfloat value) |
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void | setUniformValue (const char *name, GLint value) |
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void | setUniformValue (const char *name, GLuint value) |
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void | setUniformValue (const char *name, GLfloat x, GLfloat y) |
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void | setUniformValue (const char *name, GLfloat x, GLfloat y, GLfloat z) |
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void | setUniformValue (const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void | setUniformValue (const char *name, const QVector2D &value) |
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void | setUniformValue (const char *name, const QVector3D &value) |
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void | setUniformValue (const char *name, const QVector4D &value) |
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void | setUniformValue (const char *name, const QColor &color) |
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void | setUniformValue (const char *name, const QPoint &point) |
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void | setUniformValue (const char *name, const QPointF &point) |
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void | setUniformValue (const char *name, const QSize &size) |
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void | setUniformValue (const char *name, const QSizeF &size) |
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void | setUniformValue (const char *name, const QMatrix2x2 &value) |
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void | setUniformValue (const char *name, const QMatrix2x3 &value) |
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void | setUniformValue (const char *name, const QMatrix2x4 &value) |
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void | setUniformValue (const char *name, const QMatrix3x2 &value) |
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void | setUniformValue (const char *name, const QMatrix3x3 &value) |
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void | setUniformValue (const char *name, const QMatrix3x4 &value) |
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void | setUniformValue (const char *name, const QMatrix4x2 &value) |
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void | setUniformValue (const char *name, const QMatrix4x3 &value) |
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void | setUniformValue (const char *name, const QMatrix4x4 &value) |
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void | setUniformValue (const char *name, const GLfloat value[2][2]) |
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void | setUniformValue (const char *name, const GLfloat value[3][3]) |
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void | setUniformValue (const char *name, const GLfloat value[4][4]) |
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void | setUniformValue (const char *name, const QTransform &value) |
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void | setUniformValueArray (int location, const GLfloat *values, int count, int tupleSize) |
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void | setUniformValueArray (int location, const GLint *values, int count) |
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void | setUniformValueArray (int location, const GLuint *values, int count) |
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void | setUniformValueArray (int location, const QVector2D *values, int count) |
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void | setUniformValueArray (int location, const QVector3D *values, int count) |
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void | setUniformValueArray (int location, const QVector4D *values, int count) |
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void | setUniformValueArray (int location, const QMatrix2x2 *values, int count) |
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void | setUniformValueArray (int location, const QMatrix2x3 *values, int count) |
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void | setUniformValueArray (int location, const QMatrix2x4 *values, int count) |
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void | setUniformValueArray (int location, const QMatrix3x2 *values, int count) |
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void | setUniformValueArray (int location, const QMatrix3x3 *values, int count) |
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void | setUniformValueArray (int location, const QMatrix3x4 *values, int count) |
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void | setUniformValueArray (int location, const QMatrix4x2 *values, int count) |
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void | setUniformValueArray (int location, const QMatrix4x3 *values, int count) |
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void | setUniformValueArray (int location, const QMatrix4x4 *values, int count) |
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void | setUniformValueArray (const char *name, const GLfloat *values, int count, int tupleSize) |
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void | setUniformValueArray (const char *name, const GLint *values, int count) |
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void | setUniformValueArray (const char *name, const GLuint *values, int count) |
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void | setUniformValueArray (const char *name, const QVector2D *values, int count) |
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void | setUniformValueArray (const char *name, const QVector3D *values, int count) |
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void | setUniformValueArray (const char *name, const QVector4D *values, int count) |
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void | setUniformValueArray (const char *name, const QMatrix2x2 *values, int count) |
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void | setUniformValueArray (const char *name, const QMatrix2x3 *values, int count) |
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void | setUniformValueArray (const char *name, const QMatrix2x4 *values, int count) |
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void | setUniformValueArray (const char *name, const QMatrix3x2 *values, int count) |
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void | setUniformValueArray (const char *name, const QMatrix3x3 *values, int count) |
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void | setUniformValueArray (const char *name, const QMatrix3x4 *values, int count) |
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void | setUniformValueArray (const char *name, const QMatrix4x2 *values, int count) |
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void | setUniformValueArray (const char *name, const QMatrix4x3 *values, int count) |
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void | setUniformValueArray (const char *name, const QMatrix4x4 *values, int count) |
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Q_INVOKABLE | QObject (QObject *parent=0) |
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virtual | ~QObject () |
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virtual bool | event (QEvent *) |
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virtual bool | eventFilter (QObject *, QEvent *) |
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QString | objectName () const |
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void | setObjectName (const QString &name) |
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bool | isWidgetType () const |
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bool | signalsBlocked () const |
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bool | blockSignals (bool b) |
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QThread * | thread () const |
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void | moveToThread (QThread *thread) |
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int | startTimer (int interval) |
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void | killTimer (int id) |
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template<typename T > |
T | findChild (const QString &aName=QString()) const |
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template<typename T > |
QList< T > | findChildren (const QString &aName=QString()) const |
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template<typename T > |
QList< T > | findChildren (const QRegExp &re) const |
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const QObjectList & | children () const |
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void | setParent (QObject *) |
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void | installEventFilter (QObject *) |
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void | removeEventFilter (QObject *) |
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bool | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
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bool | disconnect (const char *signal=0, const QObject *receiver=0, const char *member=0) |
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bool | disconnect (const QObject *receiver, const char *member=0) |
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void | dumpObjectTree () |
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void | dumpObjectInfo () |
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bool | setProperty (const char *name, const QVariant &value) |
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QVariant | property (const char *name) const |
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QList< QByteArray > | dynamicPropertyNames () const |
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void | setUserData (uint id, QObjectUserData *data) |
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QObjectUserData * | userData (uint id) const |
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QObject * | parent () const |
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bool | inherits (const char *classname) const |
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