Mudbox/quadturtle.h Source File
Go to the documentation of this file.
14 #ifndef __MUDBOXSDK_QUADTURTLE_H__
15 #define __MUDBOXSDK_QUADTURTLE_H__
39 QuadTurtle(
const Mesh *pMesh,
unsigned int iFaceIndex,
unsigned int iSide = 0);
43 inline unsigned int CornerIndex(
unsigned int iC)
const;
45 inline Vector CornerPosition(
unsigned int iC )
const;
47 inline unsigned int Adjacency(
unsigned int iDirection )
const;
49 inline bool HasAdjacentQuad(
unsigned int iDirection)
const;
67 unsigned int m_iFaceIndex;
73 #endif //__MUDBOXSDK_QUADTURTLE_H__
Represents a 3D vector or point with S23E8 floating point elements.
A Mesh is a collection of vertices organized into faces, and optional Texture Coordinate information...
QuadTurtle & TurnRight(void)
bool operator==(const Attribute &cA, const AttributeInstance< type > &cB)
This operator compares the two attributes and NOT their values.
GLdouble GLdouble GLdouble GLdouble q
QuadTurtle & TurnLeft(void)
Class: ConvolutionKernel.