StoredVertexInfo Struct Reference
#include <mesh.h>
StoredVertexInfo is used to store vertex change information.
It is moved here to the base class so we can inline some methods for performance rather than have them go through virtual function calls.
Definition at line 311 of file mesh.h.
The position of the vertex before the change.
Definition at line 314 of file mesh.h.
This variable is used internally.
Definition at line 316 of file mesh.h.
Surface normal of the vertex.
This variable can be used freely to store a float value for the vertex.
Definition at line 324 of file mesh.h.
unsigned int m_iVertexIndex |
Index of the vertex.
Definition at line 326 of file mesh.h.
unsigned int m_iFaceIndex |
Index of a face which uses the vertex.
Definition at line 328 of file mesh.h.
unsigned int m_iLayerVertexIndex |
Index of the vertex within the current sculpt layer.
Definition at line 330 of file mesh.h.
The documentation for this struct was generated from the following file: