If a shortcut entry is blank in the shortcut table it means that there is currently no shortcut assigned to the action, but it is available for reassignment. See Customize keyboard shortcuts for information on how to reassign keys for different actions.
Action |
Windows and Linux |
Mac OS X |
Results |
---|---|---|---|
Add Subdivision Level | Shift + D | Shift + D | Subdivides the active model. |
Subdivide Options | Ctrl + Shift + D | Command + Shift + D | Opens the Subdivision Options window. |
Repair MUD | Ctrl + Shift + 0 | Command + Shift + 0 | |
Step Level Up | Page Up | Page Up | Displays the next (higher) subdivision level on the active model. |
Level Up Faces | |||
Step Level Down | Page Down | Page Down | Displays the next (lower) subdivision level on the active model. |
Level Down Faces | |||
Show Face Info | O | O | |
Set Topological Axis | Ctrl + V | Command + V | Sets the topological axis for symmetry and layer operations. Two adjacent faces of a model's topological center line must be selected when the hotkey is pressed. |
Toggle crease Normal |
Available only when Preserve Hard Edges is on. When on, Mudbox handles hard edges as infinite creasing edges during subdivision and creates a continuous crease, similar to hard edges with the TurboSmooth modifier in 3ds Max. This means edges are only smoothed along the edge direction, but not smoothed along the direction across the edges. Normals along the edges are changed smoothly, but normals on the left side of the edge change dramatically to normals on the right side. (The effect is to round over corners and edges.) |
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Rebuild Octree | Ctrl + Shift + \ | Ctrl + Shift + \ | |
Performance | Ctrl + P | Command + P | |
Delete UVs | Removes the UVs from the mesh. | ||
Recreate UVs |
Creates UVs for the currently active subdivision level by interpolating the model's UVs at the base level (level 0), only if UVs exist at the base level. |