The Pose tool rotates, translates, or scales the regions of a model associated with a joint. Any region that displays weight color when the joint is selected will be affected. The saturation of the green color weighted region indicates how much it is affected by joint. You can modify the region of influence for a joint using the Joint Weights tool (see Adjust a joints region of influence).
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Action/Results |
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Rotate the model components associated with a joint |
Click-drag the weighted region to rotate the component about a rotational axis that is normal to the current camera view. Click-drag left and right on the joint to rotate the component about a rotational axis that runs vertically through the joint and is planar to the current camera view. Click-drag up and down on the joint to rotate the model component about an axis that runs horizontally through the joint and planar to the current camera view. |
Move the model components associated with a joint |
Middle-drag the weighted region to move the model component in a direction that is planar to the camera view. |
Scale the model components associated with a joint |
Middle-drag the joint to scale the model component relative to the joint. The component is scaled non-uniformly depending on the direction you drag. To scale the model component uniformly, press Shift and middle-drag. |
To transform model components not within the weighted region selection. |
Press Ctrl and click-drag with any button to perform any of the above transformation operations on un-highlighted components of the model after the joint is selected. |
You can pose multiple objects at the same time using the Pose tool. To do this, you must ensure the multiple objects are associated with the same joint by painting weight color on them.
For example, if you want to pose a sphere held in a character’s hand, and ensure the sphere is transformed along with the arm as part of the pose, you must ensure the sphere has weighting color applied to it similar to the arm.
For the above example, create a joint for the elbow. The lower arm and hand will have full weighting applied to them.
The weighting color appears on the arm and the sphere.
The sphere moves in combination with the other components as the arm is posed.
When you first pose a component, the pose state is referred to as uncommitted. This means you can continue to adjust the pose, or switch to the Weights tool to adjust the weighting, and the model still updates to reflect those changes.
When you select the Create Joint tool, or any sculpt or paint tool, Mudbox assumes you are finished with the pose, and the pose state is referred to as committed. At this point, further updates using the Weights tool will not be updated in real time until you select the Pose tool and joint again.