In some cases, it’s useful to paint on a flattened version of your model (as it appears in the UV View).
Flatten to UV Space (Hotkey: Alt + T) lets you paint on a flattened representation of the mesh, within the 3D View.
Flatten to UV Space creates a copy of the selected model with vertex positions that are identical to the UV texture coordinates of the original 3D model, so you can paint or edit your textures on the flattened version. The original model is temporarily invisible to let you paint on the 2D copy.
When the model is laid out flat, it’s easy to see how the painted textures correlate to the UV shells, without having to switch to the UV View.
Since all components of the model are visible in a flattened layout, you can:
You can also use Flatten to UV Space for minor repositioning of UV texture coordinates on the flattened 2D version. See Adjust UV positions in 2D.
You can flatten multiple objects at once by selecting them with the Objects selection tool.
A flattened copy of the selected model is created with vertex positions that are identical to the UV texture coordinates on the original model. The model appears unfolded exactly like its associated UVs, generally in multiple flattened pieces.
The original 3D version of the model is temporarily invisible. By default, the flattened model appears in the same camera position as the 3D version.
If you flatten multiple meshes at once, they may appear stacked in the 3D View. You can select and translate each mesh to separate them for painting.
Now you can paint on either version of the model and the associated texture maps update automatically.