Export a paint layer of the 3D View to Photoshop

You can export an image of your model as it appears in the 3D View as a .psd file. Mudbox saves an image of the 3D view and sends it to Photoshop, where you can create new paint textures or perform touch up work with Photoshop tools, keeping the view of your 3D model as a reference. You can then re-import the paint layer back into Mudbox and update with the changes you made in Photoshop.

Best practices

For best results, consider the following tips before exporting an image of your Mudbox screen to Photoshop.

To export an image of your Mudbox screen to Photoshop

  1. (In Mudbox) Set up your model in the 3D View as you want it to appear on the paint layer in Photoshop. (Dolly, track or tumble the view as required.)
  2. In the Paint Layers window, solo the diffuse paint layer you want to export with the image of the 3D View. (See Solo a paint layer.)

    Soloing the layer makes it the only visible paint layer, temporarily hiding any other diffuse layers that are not required.

    Note:

    Diffuse paint layers are the only layer type available for export and re-import using this workflow.

  3. Select File > Export Screen to PSD from the main menu bar (Windows Hotkey: Alt + E) (Mac OS X Hotkey: Command + E).

    The Export Screen Image to PSD window appears.

  4. Set the resolution you want for the exported image, then click Export to PSD.

    You can enter a custom Width and Height for the image (in pixels), click Use Screen Size to automatically set the Width and Height to your current screen resolution, or click Use 2X Screen Size or Use 4X Screen Size for greater resolution.

    Note:

    If you enter custom Width and Height values, ensure that the resulting image aspect ratio matches the screen resolution exactly. Otherwise, the texture may not align correctly with the model when re-imported. Using an exact integer multiple of the current screen size is recommended.

  5. In the file browser window that appears, set the directory path, enter a filename, then click Save.

    Mudbox automatically launches Photoshop and the file appears in the Canvas view. If Photoshop doesn't launch automatically, see Troubleshoot paint layers.

    Note: Mudbox materials containing high specular values or reflection maps do not display in Photoshop exactly as they appear in Mudbox. This does not affect your paint layer work, and will appear correct again in Mudbox when you re-import the file.

    In Photoshop, the Layers window (Hotkey: F7) contains five layers exported from Mudbox (listed in order from bottom to top):

    Expand here for more information on each layer exported from Mudbox.

    • Background (Locked)

      Contains an image of the 3D View background and camera information. The numerical string listed after the layer name records camera position information used to set 3D View back to its exact location when you re-import the .psd file after editing in Photoshop.

      Danger:

      Editing the numerical string after the layer name or the image on the background layer prevents the texture from aligning correctly when the .psd file is re-imported to Mudbox. Do not resize the 3D View in Mudbox between export and re-import of the .psd file.

    • Mudbox Geometry (Locked - Do not modify.)

      Contains a screen capture of your model(s) as it appeared in the 3D View. It displays a non-shaded (flat shaded) preview of the model with the assigned shading material. Mudbox uses this layer to accurately composite your paint edits when you re-import the file.

    • Mudbox Original Texture (Locked - Do not modify.)

      Contains a copy of the original paint layer(s) as it appeared from the camera at screen capture. Mudbox uses this layer to make a comparison between the original paint layers and any edits you make on the Mudbox Texture layer.

    • Mudbox Texture

      Where you paint or apply any paint edits. These are applied to your model after you save the .psd file and re-import to Mudbox.

      Danger:

      Do not change this layer name. Renaming this layer prevents you from re-importing the file to Mudbox.

    • Mudbox Shading (Locked - Do not modify.)

      Contains a screen capture of the 3D shading of your model(s) as it appeared within the 3D View. Mudbox uses this layer to accurately composite your paint edits when the file is re-imported. It can be useful to keep this layer visible as a reference for your paint edits in Photoshop.

  6. (In Photoshop) Perform any paint work or edits as required on the Mudbox Texture layer.

    If you create any other paint layers in the file, merge them with the Mudbox Texture layer before saving the file and returning to work in Mudbox.

    Important: When editing the file in Photoshop, do not change the Layer blend mode setting nor any of the original layer names. Changing the layer names can prevent Mudbox from aligning the camera correctly, or determining the correct paint layer to apply as a stencil.
  7. Save the .psd file (File > Save).
  8. (In Mudbox) With the original model loaded in the 3D View, and the original paint layer selected, select File > Reimport from PSD (Windows Hotkey: Alt + R) (Mac OS X Hotkey: Command + R).
    Note:

    Mudbox projects the paint onto the selected layer. You can select a different layer than the original if you want to apply the Photoshop edits to a different layer.

  9. In the Reimport from PSD window that appears, select the file you saved in Photoshop and click Open.

    Importing the PSD file causes the following to occur:

    • Resets the camera view to the position it had when the PSD file was originally exported.
    • The pixels in the original paint layer are compared with the pixels in the Mudbox Texture layer from the .psd file; any pixels that changed based on the edits in the .psd file are automatically projected onto the model and the model is updated.
    • If Mudbox determines that the PSD file is valid, the following HUD message is displayed: Modifications found in Imported Layer --autoprojecting.

      The projection of the edited pixels within the PSD file occurs on the model.

    Note: Reimport from PSD uses the stencil tool. If you have a stencil currently selected, it is replaced with the imported texture. When the re-import and auto-projection are successful, the stencil remains hidden. If the auto-projection does not occur as expected, or you receive an error message stating a problem within the PSD file the stencil may be displayed in the 3D View. It can also be manually displayed by pressing the Q key. In these situations, refer to the Troubleshoot paint layers topic for possible solutions.
  10. Save the file in Mudbox to ensure the Photoshop edits are updated in the original texture files associated with the diffuse paint layer.

Related topics

Mudbox and Photoshop overview

Save or export paint layers

Troubleshoot paint layers