When you create joints, Mudbox stores the joints in a Skeleton object, displayed in the Object List.
Select the Skeleton object to display the Skeleton properties, or select Windows > Poses and select a skeleton from the Poses window. See also Create pose presets.
Opens the Save Pose As window, letting you enter a name and save the current pose.
Transforms the active mesh to the saved pose.
Updates the selected pose to the current position.
Deletes the selected pose.
Opens the Rename Pose window, letting you enter a new name for the selected pose.