Using FBX, you can import objects with hard edges and creases modeled in other applications such as Softimage, 3ds Max (smoothing groups) and Maya (edge and vertex creasing, partial creasing).
This lets you continue work with the model in Mudbox, while preserving the appearance of hard surfaces and features like sharp edges.
To import, work with, and export objects with edges
Mudbox is set up to accurately display and subdivide the model and preserve its hard edges by default. To change or tweak this behavior, you can use the following options:
For example, to have Mudbox treat edges like 3ds Max during subdivision, keep Crease Hard Edges in the Subdivision Options turned on. To have Mudbox subdivide edges like in Maya, turn Crease Hard Edges off.
Once the mesh is imported, you can sculpt, paint, or extract a normal map for the model.