You can apply bitmap images to your models as texture maps. For example, when you want to apply a texture map that was created using another paint application and then continue painting or sculpting the model using it as a reference while working in Mudbox.
Note: Importing a texture map in this manner applies it to the selected channel for the assigned material. If many objects in the 3D View share the same material, the texture map will appear on those objects as well. If you don't want the imported paint layer applied to those objects, ensure they do not share the same material before importing paint layers.
- In the Paint Layers window, do either of the following:
- From the Layers window menu (), select Import Layer.
- Right-click in the Layers window and select Import Layer from the menu that appears. When multiple paint layers exist, right-click the specific channel where you want to import your image. Otherwise, Mudbox imports the image to the currently selected channel.
- In the Open window that appears, browse to select an image file, then click Open.
The selected image file is applied to the assigned material on the model. Unless you select a different channel, the image is loaded as a Diffuse paint channel layer.