gwnavruntime/pathfollower/avoidancecollider.h Source File
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23 AvoidanceCollider() : m_position(
Vec2f(0.0f, 0.0f)), m_velocity(
Vec2f(0.0f, 0.0f)), m_radius(0.5f), m_ignored(
false), m_pushOnContact(
false), m_isBot(
false) {}
40 SwapEndianness(e,
self.m_position);
41 SwapEndianness(e,
self.m_velocity);
42 SwapEndianness(e,
self.m_radius);
46 class AvoidanceScoreForDirectionComputer
#define KY_DEFINE_NEW_DELETE_OPERATORS(MemStat)
This macro defines new and delete operators.
Definition: memory.h:132
Target
Enumerates the possible endianness types relative to the current platform.
Definition: endianness.h:27
2d vector using KyFloat32.
Definition: vec2f.h:18
A Collider is a 2D circular particle with a linear velocity.
Definition: avoidancecollider.h:16
The Autodesk Navigation namespace.
Definition: gamekitcrowddispersion.cpp:17
float KyFloat32
float
Definition: types.h:32