Kaim::RayCastFull3dQuery Class Reference

Kaim::RayCastFull3dQuery Class Reference

#include <raycastfull3dquery.h>

Class Description

RayCast in full 3d useful for implementing picking on NavMesh.

However, it is not suited to replace a 3d raycast on geometry, since it doesn't detect walls.

Inherits Kaim::IAtomicQuery.

Public Member Functions

virtual QueryType GetType () const
 Get query type. More...
 

Public Attributes

Vec3f m_startPos3f
 start position More...
 
Vec3f m_destPos3f
 destination position More...
 
Vec3f m_collisionPoint3f
 collision position More...
 
NavTrianglePtr m_resultTrianglePtr
 Updated during processing to store the nearest triangle found to m_startPos3f. More...
 
RayCast3dQueryResult m_result
 Updated during processing to indicate the result of the query. More...
 
QueryProcessStatus m_processStatus
 Modified by the query within Advance(). Do not modify. More...
 
Ptr< IOnDonem_onDone
 The optional IOnDone instance to be called. Must be set manually by the user. See IOnDone. More...
 

Functions

 RayCastFull3dQuery ()
 
virtual ~RayCastFull3dQuery ()
 

Functions to set up the query

void BindToDatabase (Database *database)
 Binds the query with the specified Database, clears all the inputs and outputs and sets all other parameters to their default value (they may be changed by calling the corresponding write accessors.) More...
 
void Initialize (const Vec3f &startPos, const Vec3f &destPos)
 resets an initialized instance of this class with minimum input requirements. More...
 

Query framework functions

virtual void Advance (WorkingMemory *workingMemory)
 This function is called by the QueryQueue to process one step on the query. More...
 
void PerformQuery (WorkingMemory *workingMemory=nullptr)
 If workingMemory param is nullptr, m_database.GetWorkingMemory() will be used. More...
 

Accessors

RayCast3dQueryResult GetResult () const
 

For internal use only

void SetResult (RayCast3dQueryResult result)
 
void CollideAgainsttriangle (const Vec3f &a, const Vec3f &b, const Vec3f &c, KyFloat32 &currentCollisionDistance)
 
void RayCast3DAgainstNavFloor (NavFloor *navFloor, const RayCastData &rayCastData, const CoordPos64 &cellOrigin, KyFloat32 &currentCollisionDistance)
 
bool RayVersusBox3f (const RayCastData &rayCastData, const Box3f &box)
 

IQuery Functions

bool CanBeInitialized () const
 In the case of a query processed in a QueryQueue, this must be tested before initializing the query, to prevent modifying the query during the process. More...
 
bool IsInAQueryQueue () const
 Returns true if the query is currently registered in a QueryQueue. More...
 
bool IsSafeToReadResult () const
 Returns true if the query has been processed, is no longer in a queue, and OnDone (if there is one) has been called. More...
 
KyUInt32 PerformQueryBlocking (WorkingMemory *workingMemory=nullptr)
 Calls Advance() untill the query is done. More...
 
void OnDone ()
 Calls m_onDone IOnDone::OnDone() if m_onDone is not null. More...
 
KyResult SendVisualDebug ()
 Sends the query to the NavigationLab. More...
 
void SetTraverseLogicUserData (void *traverseLogicUserData)
 Sets m_traverseLogicUserData for queries that have a custom TraverseLogic, useless otherwise. More...
 
void * GetTraverseLogicUserData () const
 Gets m_traverseLogicUserData. More...
 

For internal use only

Databasem_database
 The database on which the query will be performed. Set in Initialize(), do not directly modify. More...
 
void * m_traverseLogicUserData
 This userData is typically passed by the Bot. More...
 
QueryQueuem_queue
 Updated by the QueryQueue. Do not modify. More...
 
QueryStatusInQueue m_inQueueStatus
 Used by the QueryQueue. Do not modify. More...
 
KyUInt32 m_queryInfoId
 
static const char * GetQueryTypeName (QueryType queryType)
 

Internal Virtual functions for NavigationLab Remote Query processing

virtual Ptr< BaseBlobHandler > CreateQueryBlobHandler ()
 
virtual void BuildQueryBlob (Kaim::BaseBlobHandler *)
 
virtual void InitFromQueryBlob (World *, void *)
 

Mandatory initialization calls to be done by derived classes

void Initialize ()
 Should be called by the derived class prior to perform the query or to push it in a QueryQueue. More...
 

Member Function Documentation

virtual void Kaim::RayCastFull3dQuery::Advance ( WorkingMemory *  workingMemory)
inlinevirtual

This function is called by the QueryQueue to process one step on the query.

One call to Advance should be short (< 0.1ms as too long). It's Advance() responsibility to update m_processStatus. If the query is atomic, one call to Advance() will fully perform the query and set m_processStatus to QueryDone. If the query is time-sliced, several calls to Advance() will be needed to complete the query. the first call should set m_processStatus to Kaim::QueryInProcess and the last one to Kaim::QueryDone.

Parameters
workingMemorySandbox memory used to perform queries.

Implements Kaim::IQuery.

void Kaim::RayCastFull3dQuery::BindToDatabase ( Database database)

Binds the query with the specified Database, clears all the inputs and outputs and sets all other parameters to their default value (they may be changed by calling the corresponding write accessors.)

Parameters
databaseA pointer to the Database on which the query must be performed.
bool Kaim::IQuery::CanBeInitialized ( ) const
inlineinherited

In the case of a query processed in a QueryQueue, this must be tested before initializing the query, to prevent modifying the query during the process.

void* Kaim::IQuery::GetTraverseLogicUserData ( ) const
inlineinherited
virtual QueryType Kaim::RayCastFull3dQuery::GetType ( ) const
inlinevirtual

Get query type.

Implements Kaim::IQuery.

void Kaim::RayCastFull3dQuery::Initialize ( const Vec3f startPos,
const Vec3f destPos 
)

resets an initialized instance of this class with minimum input requirements.

Clears all the output, and let all other parameters unchanged. They may be changed by calling the corresponding write accessors.

void Kaim::IQuery::Initialize ( )
inlineinherited

Should be called by the derived class prior to perform the query or to push it in a QueryQueue.

BindToDatabase() must have been called once before. It sets m_processStatus to QueryNotStarted. The query can be pending or in-progress in a query queue, then calling Initialize() is an error. CanBeInitialized() can be called to test this.

bool Kaim::IQuery::IsInAQueryQueue ( ) const
inlineinherited

Returns true if the query is currently registered in a QueryQueue.

If true, you must not push it again in QueryQueue (even the same one). If false, you must not try to cancel it from the QueryQueue.

bool Kaim::IQuery::IsSafeToReadResult ( ) const
inlineinherited

Returns true if the query has been processed, is no longer in a queue, and OnDone (if there is one) has been called.

If true, it's guaranteed to be safe to read the results of this query. Will return false if the Query has been cancelled or has not yet been processed.

void Kaim::IQuery::OnDone ( )
inlineinherited

Calls m_onDone IOnDone::OnDone() if m_onDone is not null.

Called automatically by the QueryQueue during the World::Update() (in the FlushQueries() step) when this query has been completed. OnDone() is not called if the query is canceled. Note that the member m_onDone is reset to nullptr at the end of this function.

void Kaim::RayCastFull3dQuery::PerformQuery ( WorkingMemory *  workingMemory = nullptr)

If workingMemory param is nullptr, m_database.GetWorkingMemory() will be used.

KyUInt32 Kaim::IQuery::PerformQueryBlocking ( WorkingMemory *  workingMemory = nullptr)
inherited

Calls Advance() untill the query is done.

Parameters
workingMemorySandbox memory used to perform queries. If not set, m_database.GetWorkingMemory() will be used.
Returns
the number of call to Advance() (timesliced iterations) it took to perform the query.
KyResult Kaim::IQuery::SendVisualDebug ( )
inherited

Sends the query to the NavigationLab.

Currently the implementation transform the query using a DisplayList, and the display list is shown only at the frame SendVisualDebug is called.

void Kaim::IQuery::SetTraverseLogicUserData ( void *  traverseLogicUserData)
inlineinherited

Sets m_traverseLogicUserData for queries that have a custom TraverseLogic, useless otherwise.

Member Data Documentation

Vec3f Kaim::RayCastFull3dQuery::m_collisionPoint3f

collision position

Database* Kaim::IQuery::m_database
inherited

The database on which the query will be performed. Set in Initialize(), do not directly modify.

Vec3f Kaim::RayCastFull3dQuery::m_destPos3f

destination position

QueryStatusInQueue Kaim::IQuery::m_inQueueStatus
inherited

Used by the QueryQueue. Do not modify.

Ptr<IOnDone> Kaim::IQuery::m_onDone
inherited

The optional IOnDone instance to be called. Must be set manually by the user. See IOnDone.

QueryProcessStatus Kaim::IQuery::m_processStatus
inherited

Modified by the query within Advance(). Do not modify.

Before reading m_processStatus, always ensure IsInAQueryQueue() returns false.

QueryQueue* Kaim::IQuery::m_queue
inherited

Updated by the QueryQueue. Do not modify.

RayCast3dQueryResult Kaim::RayCastFull3dQuery::m_result

Updated during processing to indicate the result of the query.

NavTrianglePtr Kaim::RayCastFull3dQuery::m_resultTrianglePtr

Updated during processing to store the nearest triangle found to m_startPos3f.

If no triangle is found, m_resultTrianglePtr is set to an invalid NavTrianglePtr.

Vec3f Kaim::RayCastFull3dQuery::m_startPos3f

start position

void* Kaim::IQuery::m_traverseLogicUserData
inherited

This userData is typically passed by the Bot.


The documentation for this class was generated from the following files: