Overview
Autodesk Navigation is a multi-platform SDK, written in C++, that provides developers of 3D games and simulations with high-performance tools for navigation and spatial analysis. Using Autodesk Navigation, your production team can spend less time and effort on the mechanics of getting characters from place to place, and more time on designing the fun and engaging scenarios and gameplay that make your project unique.
Autodesk Navigation incorporates:
Automatic data generation tools that quickly create optimized navigation meshes to identify the areas of your 3D game terrains that are walkable for characters with given physical dimensions and movement capabilities. The data generation API supports:
- Terrains with streamable sectors or sub-levels of arbitrary shapes and sizes, which you can swap in and out of memory at will in your game.
- Custom tagging of the NavMesh with your own data, to identify different terrain types or zones.
Runtime services for loading and making use of the navigation data in your game, including:
- Dynamic modifications to the navigation data in response to changing gameplay conditions.
- Custom graphs that make special connections between arbitrary points in the NavMesh, to make new topological connections or identify special movement paths controlled by smart objects such as jumps, teleporters, elevators, etc.
- A toolbox of optimized spatial queries that you can run against the navigation data to quickly find out features of the terrain.
- Services for computing paths, and for generating trajectories that make characters follow paths.
- Dynamic avoidance of other moving characters and obstacles.
Live 3D visual debugging for rapid iteration on your AI, easily extensible to support your custom visual data.
Autodesk Navigation is designed:
- To be an on-demand toolbox for common low-level AI tasks, not an all-encompassing system for designing high-level character behaviors. You invoke Autodesk Navigation directly from your own code when your characters' decision logic needs perceptual information about the terrain, and when your characters need to make their way to destination points that they have decided upon.
- To fit smoothly into existing asset pipelines and production design workflows. Offers multi-sector data generation, iterative data rebuilds, the ability to load data from memory, etc.
- To have a consistent, predictable API that is easier for programmers to learn and use, with fewer abstract interfaces to re-implement.
- To avoid peaks in CPU consumption at runtime by carrying out expensive computations only when explicitly instructed, and by isolating the most CPU-consuming computations in time-sliced queries.
Autodesk Navigation is the successor to the Autodesk® Kynapse® AI middleware. In development since the year 2000, Kynapse has been part of over 100 released games of all levels and genres, including triple-A and double-A console and PC games, massively multiplayer on-line games, etc.
With the invaluable feedback gained from years of working closely with our customers, the vision for the product has been constantly evolving and changing. Ultimately, the scope and depth of the changes has made it necessary to craft an entirely new runtime API better suited for the next generation of gaming consoles, rather than continue iterating on the old Kynapse code base.