Scaleform::Render::FenceResource Scaleform::Render::Texture Scaleform::Render::D3D12::Texture
class Texture : public Render::Texture;
D3D12 Texture class implementation, and may actually include several hardware textures (one for each ImageFormat plane).
Data Member |
Description |
The number of textures. | |
Pointer to an array of hardware textures (HWTextureDesc) if more than one texture is required. | |
Hardware texture. |
Method |
Description |
Frees all textures, including the hardware textures. | |
Applies a texture to a to a given stage for a device, starting at stageIndex and advances the index. | |
Retrieves the format of the image associated with the texture. | |
Retrieves the image associated with a texture. | |
Returns the texture manager used to create the textures. | |
Returns the format of the texture and its usage capabilities. | |
GetTextureFormatMapping returns the texture mapping structure for the TextureFormat of the Texture. | |
Returns the size of the texture. | |
Fills in a matrix that should be used to convert pixel coordinate space to the UV coordinates used by the renderer. | |
Initializes the Texture from a platform specific texture handle. | |
Initializes the Texture from a platform specific texture handle. | |
Determines if the texture has valid data, i.e., if it is initialized with data and can be used for rendering. | |
Releases the hardware textures that are included. | |
Texture constructor. | |
Updates a texture region based on the specified image data. | |
Synchronizes RenderTarget and Staging content. | |
Synchronizes staging content. |
Structure |
Description |
Represents a hardware texture object. |
D3D12_Texture.h