D3D12 Renderer HAL prototype implementation.
Class |
Description |
Renderer HAL prototype header. | |
D3D12 mesh cache implementation. | |
Maintains shaders and declarations needed for rendering with different fill styles. | |
D3D12 Texture class implementation. | |
D3D12 Texture Manager for creating textures. |
Enumeration |
Description |
HALConfigFlags enumeration defines the system-specific HAL configuration flags passed into HAL::InitHAL through HALInitParams. |
Structure |
Description |
Provides D3D12 specific rendering initialization parameters for HAL::InitHAL. |