D3D12 Renderer HAL prototype implementation.
|
Class |
Description |
|
Renderer HAL prototype header. | |
|
D3D12 mesh cache implementation. | |
|
Maintains shaders and declarations needed for rendering with different fill styles. | |
|
D3D12 Texture class implementation. | |
|
D3D12 Texture Manager for creating textures. |
|
Enumeration |
Description |
|
HALConfigFlags enumeration defines the system-specific HAL configuration flags passed into HAL::InitHAL through HALInitParams. |
|
Structure |
Description |
|
Provides D3D12 specific rendering initialization parameters for HAL::InitHAL. |