void SetSamplerState(unsigned stage, HALIDirect3DTexture9* d3dtex, D3DTEXTUREFILTERTYPE filter = D3DTEXF_POINT, D3DTEXTUREADDRESS address = D3DTADDRESS_CLAMP);
SetSamplerState applies a sampler state settings for a given texture stage.
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Parameters |
Description |
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unsigned stage |
The stage to apply the states to. |
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HALIDirect3DTexture9* d3dtex |
D3D9 texture. |
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D3DTEXTUREFILTERTYPE filter = D3DTEXF_POINT |
The texture filtering type (applied to all of min/mag/mip). |
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D3DTEXTUREADDRESS address = D3DTADDRESS_CLAMP |
The texture addressing type (applied to U/V). |