TextureManager::SetSamplerState

TextureManager::SetSamplerState
void SetSamplerState(unsigned stage, HALIDirect3DTexture9* d3dtex, D3DTEXTUREFILTERTYPE filter = D3DTEXF_POINT, D3DTEXTUREADDRESS address = D3DTADDRESS_CLAMP);
Description

SetSamplerState applies a sampler state settings for a given texture stage.

Parameters
Parameters 
Description 
unsigned stage 
The stage to apply the states to. 
HALIDirect3DTexture9* d3dtex 
D3D9 texture. 
D3DTEXTUREFILTERTYPE filter = D3DTEXF_POINT 
The texture filtering type (applied to all of min/mag/mip). 
D3DTEXTUREADDRESS address = D3DTADDRESS_CLAMP 
The texture addressing type (applied to U/V).