TextureManager::CreateDepthStencilSurface

TextureManager::CreateDepthStencilSurface
virtual Render::DepthStencilSurface* CreateDepthStencilSurface(HALGLRenderbuffer* id);
Description

CreateDepthStencilSurface creates a depth/stencil surface for use with a render target.

Parameters
Parameters 
Description 
HALGLRenderbuffer* id 
_nt_ 
Return Value