Scaleform::Render::HALNotify Scaleform::Render::ImageUpdateSync Scaleform::Render::TextureManager Scaleform::Render::GL::TextureManager
class TextureManager : public Render::TextureManager;
Method |
Description |
Applies fill texture by setting it to the specified stage, initializing samplers and vertex constants. | |
Begins scene rendering. | |
Creates a depth/stencil surface for use with a render target. | |
Adds a FrameBuffer to the Frame Buffer Object kill list, or deletes it immediately if currently executing in the Render thread. | |
Should be called before each frame on the RenderThread. | |
Determines whether non-power of two textures is supported. | |
Creates a DepthStencil surface, called from RenderBufferManager. | |
Creates a texture object from a platform specific texture handle, which has already been allocated by the user. | |
Returns which image format types a texture manager supports rendering natively. | |
Reports ImageUse flags supported by the renderer for this image format. | |
Initializes the texture with the texture format, and GL extensions if required. | |
Determines if the textures are multi-threaded textures. | |
Notifies about the loss of all texture contents in the current GL context. | |
Determines whether the input format is an acceptable DrawableImage format for this texture manager. | |
TextureManager constructor. |
GL_Texture.h