Scaleform::Render::HALNotify Scaleform::Render::ImageUpdateSync Scaleform::Render::TextureManager Scaleform::Render::GL::TextureManager
class TextureManager : public Render::TextureManager;
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Method |
Description |
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Applies fill texture by setting it to the specified stage, initializing samplers and vertex constants. | |
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Begins scene rendering. | |
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Creates a depth/stencil surface for use with a render target. | |
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Adds a FrameBuffer to the Frame Buffer Object kill list, or deletes it immediately if currently executing in the Render thread. | |
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Should be called before each frame on the RenderThread. | |
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Determines whether non-power of two textures is supported. | |
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Creates a DepthStencil surface, called from RenderBufferManager. | |
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Creates a texture object from a platform specific texture handle, which has already been allocated by the user. | |
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Returns which image format types a texture manager supports rendering natively. | |
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Reports ImageUse flags supported by the renderer for this image format. | |
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Initializes the texture with the texture format, and GL extensions if required. | |
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Determines if the textures are multi-threaded textures. | |
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Notifies about the loss of all texture contents in the current GL context. | |
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Determines whether the input format is an acceptable DrawableImage format for this texture manager. | |
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TextureManager constructor. |
GL_Texture.h