TextureManager::DestroyFBO

TextureManager::DestroyFBO
void DestroyFBO(HALGLFramebuffer* fboid);
Description

DestroyFBO adds a FrameBuffer to the Frame Buffer Object kill list, or deletes it immediately if currently executing in the Render thread.

Parameters
Parameters 
Description 
HALGLFramebuffer* fboid 
The name of the Frame Buffer Object.