virtual Render::DepthStencilSurface* CreateDepthStencilSurface(const ImageSize& size, MemoryManager* manager = 0);
CreateDepthStencilSurface creates a DepthStencil surface, called from RenderBufferManager. Alternative memory manager may be used to swap out resources.
Parameters |
Description |
const ImageSize& size |
Dimensions of the depth stencil surface. |
MemoryManager* manager = 0 |
Memory Manager (optional). |
Pointer to the created depth stencil surface.