Scaleform::Render::Metal::HAL
class HAL : public Render::ShaderHAL<ShaderManager, ShaderInterface>;
Metal renderer HAL prototype header.
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Method |
Description |
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Begins scene rendering, initializing various render states such as blend, scale9 states needed externally. | |
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Creates a render target. | |
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Creates a render target. | |
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Creates a temporary RenderTarget. | |
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Completes scene rendering. | |
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Returns the Metal GPU debugging render events set on the HAL. | |
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Returns the MeshCache which maintains the hardware Vertex and Index buffers containing cached shape meshes. | |
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Returns the RenderSync object. | |
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Returns the texture manager used for creating textures and managing them. | |
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HAL constructor. | |
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Initializes HAL rendering. | |
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Returns whether this platform supports the given raster mode. | |
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Obtains formats that renderer will use for single, batched and instanced rendering of the specified source format. | |
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Sets the Metal command buffer | |
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Shuts down rendering, releasing resources allocated in InitHAL. | |
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Queues commands for execution in deferred contexts. |
Metal_HAL.h