RenderBufferManager::CreateTempRenderTarget

RenderBufferManager::CreateTempRenderTarget
virtual RenderTarget* CreateTempRenderTarget(const ImageSize& size) = 0;
Description

CreateTempRenderTarget allocates a temporary render target of specified type. Call TextureManager to allocate texture.

Parameters
Parameters 
Description 
const ImageSize& size 
The buffer size 
Return Value

RenderTarget with Target_Temporary type.