RenderSync::AddFenceResource

RenderSync::AddFenceResource
void AddFenceResource(FenceResource* fenceResource);
void AddFenceResource(Ptr<Fence>& fence);
Description

Add the fence pointer to an internal list of resources that needs updating after a submission. They are updated depending on the fence 'updateMethod' and calls to NotifySubmisson.

Parameters
Parameters 
Description 
FenceResource* fenceResource 
The resource that requires GPU fencing. 
Ptr<Fence>& fence 
The Fence object to be updated by GPU.