RenderTarget::SetInUse

RenderTarget::SetInUse
virtual void SetInUse(RenderTargetUse inUse);
Description

SetInUse marks a render target as in use/not in use for this frame. SetInUse is called automatically when render target is applied to the HAL; it is also cleared automatically on EndFrame.

Parameters
Parameters 
Description 
RenderTargetUse inUse 
A Boolean to mark the render target as in use/not in use.