void SetRect(const Rect<int>& viewRect);
SetRect allows changing of the renderer modifiable area of the render target.
For example, if you want to render a scene to only a section of a full target. This is really only valid for user-created types; Default and Temporary should be managed by the RenderBufferManager and set in the target directly.
Parameters |
Description |
const Rect<int>& viewRect |
The view rectangle which can be modified. |