TextureManager::CreateDSBuffer

TextureManager::CreateDSBuffer
virtual DepthStencilBuffer* CreateDSBuffer(const ImageSize& size, MemoryManager* manager = 0);
Description

CreateDSBuffer creates a DepthStencil buffer. Alternative memory manager may be used to swap out the resources.

Parameters
Parameters 
Description 
const ImageSize& size 
The size of the image. 
MemoryManager* manager = 0 
The memory manager for swapping support. 
Return Value

The created DepthStencilBuffer.