virtual void SetIndices(unsigned fillIndex, unsigned indexOffset, UInt16* pindices, unsigned indexCount) = 0;
SetIndices provides the vertex data (mesh indices) for vertex fills, and is called after BeginOutput.
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Parameters |
Description |
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unsigned fillIndex |
The index of the independent fills. |
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unsigned indexOffset |
The offset of the index buffer.// Start of the index buffer. |
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UInt16* pindices |
Pointer to an array of indices. |
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unsigned indexCount |
Number of indices. |