virtual void SetIndices(unsigned fillIndex, unsigned indexOffset, UInt16* pindices, unsigned indexCount) = 0;
SetIndices provides the vertex data (mesh indices) for vertex fills, and is called after BeginOutput.
Parameters |
Description |
unsigned fillIndex |
The index of the independent fills. |
unsigned indexOffset |
The offset of the index buffer.// Start of the index buffer. |
UInt16* pindices |
Pointer to an array of indices. |
unsigned indexCount |
Number of indices. |