TextureManager(const VulkanContext& vulkanContext, ThreadId renderThreadId, ThreadCommandQueue* commandQueue, TextureCache* texCache = 0);
TextureManager constructor.
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Parameters |
Description |
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const VulkanContext& vulkanContext |
The Vulkan context |
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ThreadId renderThreadId |
The Id of the render thread used by the renderer. |
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ThreadCommandQueue* commandQueue |
Queue used for posting commands to the rendering thread. |
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TextureCache* texCache = 0 |
The texture cache used by the texture manager. |