TextureManager(const VulkanContext& vulkanContext, ThreadId renderThreadId, ThreadCommandQueue* commandQueue, TextureCache* texCache = 0);
TextureManager constructor.
Parameters |
Description |
const VulkanContext& vulkanContext |
The Vulkan context |
ThreadId renderThreadId |
The Id of the render thread used by the renderer. |
ThreadCommandQueue* commandQueue |
Queue used for posting commands to the rendering thread. |
TextureCache* texCache = 0 |
The texture cache used by the texture manager. |