Scaleform::Sound

Scaleform::Sound

Describes the sound rendering system for playing sound in Scaleform.

Classes
Class 
Description 
Used during loading of a streaming sound data from a SWF file. The sound data comes in chunks during loading of SWF frames. 
Represents an active (playing) sound and is used to control its attributes such as volume level, and status (paused, stopped or playing). 
An implementation of SoundDataBase, and holds sound data loaded from a SWF file. 
A base class describing the basic parameters of sound data in GFx. This class does not hold any sound data. 
An event-based, Flash abstract sound interface which can be used with any sound engine. 
SoundFile holds a pointer to the file where the sound data is stored. 
An implementation of SoundInfoBase which keeps sound data within the allocated SoundData object. 
SoundInfoBase represent a sound within GFxPlayer
Base sound renderer class used for playing all sounds in a SWF file; it is essentially a low level interface to the hardware. 
Represents a sound renderer-specific version of a sound that should be associated with an instance of SoundDataBase class which is loaded from a SWF file.