Describes the sound rendering system for playing sound in Scaleform.
Class |
Description |
Used during loading of a streaming sound data from a SWF file. The sound data comes in chunks during loading of SWF frames. | |
Represents an active (playing) sound and is used to control its attributes such as volume level, and status (paused, stopped or playing). | |
An implementation of SoundDataBase, and holds sound data loaded from a SWF file. | |
A base class describing the basic parameters of sound data in GFx. This class does not hold any sound data. | |
An event-based, Flash abstract sound interface which can be used with any sound engine. | |
SoundFile holds a pointer to the file where the sound data is stored. | |
An implementation of SoundInfoBase which keeps sound data within the allocated SoundData object. | |
SoundInfoBase represent a sound within GFxPlayer. | |
Base sound renderer class used for playing all sounds in a SWF file; it is essentially a low level interface to the hardware. | |
Represents a sound renderer-specific version of a sound that should be associated with an instance of SoundDataBase class which is loaded from a SWF file. |