Scaleform Studio Lua API Reference: scaleform.PhysicsBodyComponent object reference
         
	
    
    
Describes a Actor's physical properties.
			This element inherits from: 
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Attaches the fixture to the physics body.
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							Parameters Returns |  | This function does not return any values. | 
							  
				|   | body ( self  ) : scaleform.physics.Body  
Returns the body contained in the physics body component.
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				|   | create ( owner  ) : scaleform.PhysicsBodyComponent  
Create a physics body component.
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							Parameters | owner : | scaleform.Actor | The parent object of the newly created physics body component. | 
Returns 
							  
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Sets the construction parameters to create a new physics body.
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							Parameters Returns |  | This function does not return any values. | 
							  
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Sets the world that will drive the object's simulation.
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							Parameters Returns |  | This function does not return any values. | 
							   
 
     scaleform.Component
  scaleform.Component
The root type of all actor components.
 scaleform.physics.Body.component (self) : scaleform.PhysicsBodyComponent
  scaleform.physics.Body.component (self) : scaleform.PhysicsBodyComponent
Get the physics body component which owns the physics body.
 scaleform.PhysicsBodyComponent.create (owner) : scaleform.PhysicsBodyComponent
  scaleform.PhysicsBodyComponent.create (owner) : scaleform.PhysicsBodyComponent
Create a physics body component.
 scaleform.PhysicsBodyComponent.add_fixture (self, fixture)
  scaleform.PhysicsBodyComponent.add_fixture (self, fixture) 
Attaches the fixture to the physics body.
 self : scaleform.PhysicsBodyComponent
  self : scaleform.PhysicsBodyComponent
The physics body component that owns the body. fixture : scaleform.physics.FixtureDef
  fixture : scaleform.physics.FixtureDef
The fixture definition data to create fixture. scaleform.PhysicsBodyComponent
  scaleform.PhysicsBodyComponent
Describes a Actor's physical properties.
 scaleform.physics.FixtureDef (init) : scaleform.physics.FixtureDef
  scaleform.physics.FixtureDef (init) : scaleform.physics.FixtureDef
Create an initialized fixture definition table.
 scaleform.PhysicsBodyComponent.body (self) : scaleform.physics.Body
  scaleform.PhysicsBodyComponent.body (self) : scaleform.physics.Body
Returns the body contained in the physics body component.
 self : scaleform.PhysicsBodyComponent
  self : scaleform.PhysicsBodyComponent
The physics body component. scaleform.physics.Body
  scaleform.physics.Body
Returns the  created physics body. scaleform.physics.Body
  scaleform.physics.Body
Interface for physics properties of a vgx actor.
 owner : scaleform.Actor
  owner : scaleform.Actor
The parent object of the newly created physics body component. scaleform.PhysicsBodyComponent
  scaleform.PhysicsBodyComponent
Returns the newly created PhysicsBodyComponent. scaleform.Actor
  scaleform.Actor
Generic objects located in a scene.
 scaleform.PhysicsBodyComponent.set_body_params (self, bodyParams)
  scaleform.PhysicsBodyComponent.set_body_params (self, bodyParams) 
Sets the construction parameters to create a new physics body.
 self : scaleform.PhysicsBodyComponent
  self : scaleform.PhysicsBodyComponent
The physics body component that owns the body. bodyParams : scaleform.physics.BodyConstructParams
  bodyParams : scaleform.physics.BodyConstructParams
Data required to create a new physics body. scaleform.physics.BodyConstructParams (init) : scaleform.physics.BodyConstructParams
  scaleform.physics.BodyConstructParams (init) : scaleform.physics.BodyConstructParams
Create an initialized body construct definition table.
 scaleform.PhysicsBodyComponent.set_world (self, world)
  scaleform.PhysicsBodyComponent.set_world (self, world) 
Sets the world that will drive the object's simulation.
 self : scaleform.PhysicsBodyComponent
  self : scaleform.PhysicsBodyComponent
The physics body component that owns the body. world : scaleform.PhysicsWorldComponent
  world : scaleform.PhysicsWorldComponent
The physics world component that the body should be attached to and simulated by. scaleform.PhysicsWorldComponent
  scaleform.PhysicsWorldComponent
Drives the Physics simulation of all child objects that have physical properties
 self : scaleform.physics.Body
  self : scaleform.physics.Body
The physics body currently in use. scaleform.PhysicsBodyComponent
  scaleform.PhysicsBodyComponent
The body component which owns the physics body. init : scaleform.physics.FixtureDef?
  init : scaleform.physics.FixtureDef?
An table arguments to initialize the returned physics.FixtureDef table with. [more...]The ? notation indicates that this type is optional: there may be zero or one instances of it.
 scaleform.physics.FixtureDef
  scaleform.physics.FixtureDef
Returns a fully constructed fixture definition table. init : scaleform.physics.BodyConstructParams?
  init : scaleform.physics.BodyConstructParams?
An table arguments to initialize the returned physics.BodyConstructParams table with. [more...]The ? notation indicates that this type is optional: there may be zero or one instances of it.
 scaleform.physics.BodyConstructParams
  scaleform.physics.BodyConstructParams
Returns a fully constructed body construct table.Indicates a table. 
This documentation uses the term table to mean an anonymous, temporary Lua table that contains named data values.                                        You typically use these tables to pass data or settings to a function, or to hold data returned by a function.Indicates an object. 
This documentation uses the term object to mean a named Lua table or userdata value that maintains a state.                                        Some object types may have multiple instances existing at the same time, each with its own state; these objects typically have creation                                        functions or accessors that you must call in order to get an instance. Some object types have only one instance, which you always access                                        through the object's name.Indicates a named variable within a namespace, object or table; or an element within an enumeration.Indicates a code sample.Indicates an enumeration. 
This documentation uses the term  enumeration to mean a named Lua table that contains only a set of constant                                        values. These values typically identify a predefined set of options for some setting or behavior. You might pass an enumeration value to a                                        function, or test the value returned by a function against the items in the enumeration to see which option is currently set.Indicates a named variable within a namespace or object that has a pre-set constant value.Indicates a category: a semantic grouping of related API elements.Indicates a namespace. 
This documentation uses the term namespace to mean a named Lua table that exists in only one single instance,                                        intended as a container for an interface of related objects, functions and data variables.Indicates an output value returned by a function.Indicates a named function within a namespace or object.Indicates an input parameter for a function.