Scaleform Studio Lua API Reference: scaleform.PhysicsWorldComponent object reference
         
	
    
    
Drives the Physics simulation of all child objects that have physical properties
			This element inherits from: 
							
							Parameters | owner : | scaleform.Actor | The parent object of the newly created physics World. | 
Returns 
							   
 
     scaleform.Component
  scaleform.Component
The root type of all actor components.
 scaleform.PhysicsWorldComponent.create (owner) : scaleform.PhysicsWorldComponent
  scaleform.PhysicsWorldComponent.create (owner) : scaleform.PhysicsWorldComponent
Create a physics world component which drives the physics simulation.
 scaleform.PhysicsBodyComponent.set_world (self, world)
  scaleform.PhysicsBodyComponent.set_world (self, world) 
Sets the world that will drive the object's simulation.
 owner : scaleform.Actor
  owner : scaleform.Actor
The parent object of the newly created physics World. scaleform.PhysicsWorldComponent
  scaleform.PhysicsWorldComponent
Returns the newly created PhysicsWorldComponent. scaleform.Actor
  scaleform.Actor
Generic objects located in a scene.
 scaleform.PhysicsWorldComponent
  scaleform.PhysicsWorldComponent
Drives the Physics simulation of all child objects that have physical properties
 scaleform.PhysicsWorldComponent.world (self) : scaleform.physics.World
  scaleform.PhysicsWorldComponent.world (self) : scaleform.physics.World
Returns the physics world.
 self : scaleform.PhysicsWorldComponent
  self : scaleform.PhysicsWorldComponent
The physics world currently considered. scaleform.physics.World
  scaleform.physics.World
The physics world. scaleform.physics.World
  scaleform.physics.World
Manages all physics entities, dynamic simulation, and asynchronous queries.
 self : scaleform.PhysicsBodyComponent
  self : scaleform.PhysicsBodyComponent
The physics body component that owns the body. world : scaleform.PhysicsWorldComponent
  world : scaleform.PhysicsWorldComponent
The physics world component that the body should be attached to and simulated by. scaleform.PhysicsBodyComponent
  scaleform.PhysicsBodyComponent
Describes a Actor's physical properties.
Indicates a table. 
This documentation uses the term table to mean an anonymous, temporary Lua table that contains named data values.                                        You typically use these tables to pass data or settings to a function, or to hold data returned by a function.Indicates an object. 
This documentation uses the term object to mean a named Lua table or userdata value that maintains a state.                                        Some object types may have multiple instances existing at the same time, each with its own state; these objects typically have creation                                        functions or accessors that you must call in order to get an instance. Some object types have only one instance, which you always access                                        through the object's name.Indicates a named variable within a namespace, object or table; or an element within an enumeration.Indicates a code sample.Indicates an enumeration. 
This documentation uses the term  enumeration to mean a named Lua table that contains only a set of constant                                        values. These values typically identify a predefined set of options for some setting or behavior. You might pass an enumeration value to a                                        function, or test the value returned by a function against the items in the enumeration to see which option is currently set.Indicates a named variable within a namespace or object that has a pre-set constant value.Indicates a category: a semantic grouping of related API elements.Indicates a namespace. 
This documentation uses the term namespace to mean a named Lua table that exists in only one single instance,                                        intended as a container for an interface of related objects, functions and data variables.Indicates an output value returned by a function.Indicates a named function within a namespace or object.Indicates an input parameter for a function.