Scaleform Studio Lua API Reference: scaleform.SpriteSheet table reference

scaleform.SpriteSheet table reference

Description

Data Members

A list of frames.
ImgFilePath : string
The image file path.
num_frames : integer
The number of frames to display.
 scaleform.SpriteComponent.load_sprite_sheet (self, sprite_sheet) : integer
Creates and loads the sprites based on the sprite sheet description.
 scaleform.SpriteSheet.frames : scaleform.SpriteFrame[]
A list of frames.
 scaleform.SpriteFrame

{ anchor : integer[], bounds : scaleform.Rect, }
 scaleform.SpriteSheet.ImgFilePath : string
The image file path.
A string of characters.  scaleform.SpriteSheet.num_frames : integer
The number of frames to display.
A strictly integral numeric value, with no decimal component.  self : scaleform.SpriteComponent
The sprite to load the sheet for.
 sprite_sheet : scaleform.SpriteSheet
The spritesheet to load.
 integer
The index of the spritesheet loaded from 1 to number of spritesheets.
 scaleform.Rect
A rectangle based upon two points.
{ x1 : number, x2 : number, y1 : number, y2 : number, }
 scaleform.SpriteComponent
Represents a sprite object.
 scaleform.SpriteSheet

{ frames : scaleform.SpriteFrame[], ImgFilePath : string, num_frames : integer, }
A numeric value.Indicates a table.
This documentation uses the term table to mean an anonymous, temporary Lua table that contains named data values. You typically use these tables to pass data or settings to a function, or to hold data returned by a function.
Indicates an object.
This documentation uses the term object to mean a named Lua table or userdata value that maintains a state. Some object types may have multiple instances existing at the same time, each with its own state; these objects typically have creation functions or accessors that you must call in order to get an instance. Some object types have only one instance, which you always access through the object's name.
Indicates a named variable within a namespace, object or table; or an element within an enumeration.Indicates a code sample.Indicates an enumeration.
This documentation uses the term enumeration to mean a named Lua table that contains only a set of constant values. These values typically identify a predefined set of options for some setting or behavior. You might pass an enumeration value to a function, or test the value returned by a function against the items in the enumeration to see which option is currently set.
Indicates a named variable within a namespace or object that has a pre-set constant value.Indicates a category: a semantic grouping of related API elements.Indicates a namespace.
This documentation uses the term namespace to mean a named Lua table that exists in only one single instance, intended as a container for an interface of related objects, functions and data variables.
Indicates an output value returned by a function.Indicates a named function within a namespace or object.Indicates an input parameter for a function.