Related help topics
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
event | In |
This event triggers the evaluation of this node. |
A list of all units recognized as characters and creatures gets displayed, as well as all IK constraints currently in their IK constraints stack. These are precious hints when debugging IK and retargeting behaviors.
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/humanik/humanik.script_flow_nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
unit | Unit |
The HumanIK character unit. | |||
event | In |
This event triggers the evaluation of this node. |
These files contains all the data Autodesk support needs to reproduce and understand IK solving / retargeting issues. Only use this node when requested by the support.
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/humanik/humanik.script_flow_nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
event | In |
This event triggers the evaluation of this node. |
Internal structures are not de-allocated when HumanIK is switched off, and you can switch HumanIK on again after switching it off.
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/humanik/humanik.script_flow_nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
event | In |
This event triggers the evaluation of this node. |
This is the very first node to be called in a flow graph, usually on a Level Loaded event. By default, HumanIK is turned off to spare memory and CPU.
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/humanik/humanik.script_flow_nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
event | In |
This event triggers the evaluation of this node. |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/humanik/humanik.script_flow_nodes
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Inputs | |||||
event | In |
This event triggers the evaluation of this node. |
This displays FK rigs and IK rigs for all Characters and Creatures on the target platform. Particularly useful while debugging complex behaviors (aiming, look-at, ...) and multi pass solving.
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Script node definition in file: core/humanik/humanik.script_flow_nodes