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Allows the user to specify a standard keyboard button and send events such as pressed, held, and released.
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Outputs | |||||
Pressed | event |
The output event triggered for a key pressed. | |||
Released | event |
The output event triggered for a key released. | |||
Held | event |
The output event triggered for a key held. | |||
Value | float |
The value of the button. | |||
Inputs | |||||
string | Button Name |
string The name of the keyboard button. Accepted values: 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z backspace caps lock context menu delete down end enter esc f1 f2 f3 f4 f5 f6 f7 f8 f9 f10 f11 f12 home insert left alt left ctrl left shift left win left num lock num - numpad . numpad * numpad + numpad / numpad 0 numpad 1 numpad 2 numpad 3 numpad 4 numpad 5 numpad 6 numpad 7 numpad 8 numpad 9 numpad enter oem_1 (: ;) oem_2 (? /) oem_3 (~ `) oem_4 ({ [) oem_5 (| ) oem_6 (} ]) oem_7 (" ') oem_comma (< ,) oem_minus (_ -) oem_period (> .) oem_plus (+ =) page down page up pause print screen right alt right ctrl right shift right win right scroll lock space tab up |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Value | vector3 |
The position of the mouse cursor. | |||
Inputs | |||||
string | Axis Name |
The name of the mouse axis, Accepted values are mouse, wheel, cursor. Accepted values: mouse wheel cursor |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Allows the user to specify a standard mouse button and send events such as pressed, held, and released.
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Outputs | |||||
Pressed | event |
The output event triggered for the mouse button pressed. | |||
Released | event |
The output event triggered for the mouse button released. | |||
Held | event |
The output event triggered for the mouse button held. | |||
Value | float |
The value of the button. | |||
Inputs | |||||
string | Button Name |
The mouse button. Accepted values: extra_1 extra_1_double extra_2 extra_2_double left left_double middle middle_double right right_double wheel_down wheel_left wheel_right wheel_up |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Pressed | event |
The output event triggered for the controller button pressed. | |||
Released | event |
The output event triggered for the controller button released. | |||
Held | event |
The output event triggered for the controller button held. | |||
Value | float |
The value of the button. | |||
Inputs | |||||
float | Controller Id | ||||
string | Button Name |
The PS4 controller button. Accepted values: l1 l3 r1 r3 triangle circle cross square up right down left options touch l2 r2 |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Allows the user to specify whether to use the left or right thumbstick of a Playstation4 controller.
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Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Axis Value | vector3 |
The position of the controller. | |||
Inputs | |||||
float | Controller Id |
The Id of the PS4 controller. | |||
string | Thumbstick |
The thumbstick to use, Accepted values are left, right. Accepted values: left right |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Pressed | event |
The output event triggered for the controller button pressed. | |||
Released | event |
The output event triggered for the controller button released. | |||
Held | event |
The output event triggered for the controller button held. | |||
Value | float |
The value of the button. | |||
Inputs | |||||
float | Controller Id | ||||
string | Button Name |
The Xbox controller button. Accepted values: a b back d_down d_left d_right d_up left_shoulder left_thumb left_trigger right_shoulder right_thumb right_trigger start x y |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.
Outputs | |||||
Out | event |
This event is triggered when the node finishes its evaluation. | |||
Axis Value | vector3 |
The position of the controller. | |||
Inputs | |||||
float | Controller Id |
The Id of the Xbox controller. | |||
string | Thumbstick |
The thumbstick to use, Accepted values are left, right. Accepted values: left right |
Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.