Input category - Stingray Flow Node Reference

Sub-categories

Nodes

Outputs

Pressed

event

The output event triggered for a key pressed.

Released

event

The output event triggered for a key released.

Held

event

The output event triggered for a key held.

Value

float

The value of the button.

Inputs

string

Button Name

string The name of the keyboard button.

Accepted values: 0 1 2 3 4 5 6 7 8 9 a b c d e f g h i j k l m n o p q r s t u v w x y z backspace caps lock context menu delete down end enter esc f1 f2 f3 f4 f5 f6 f7 f8 f9 f10 f11 f12 home insert left alt left ctrl left shift left win left num lock num - numpad . numpad * numpad + numpad / numpad 0 numpad 1 numpad 2 numpad 3 numpad 4 numpad 5 numpad 6 numpad 7 numpad 8 numpad 9 numpad enter oem_1 (: ;) oem_2 (? /) oem_3 (~ `) oem_4 ({ [) oem_5 (| ) oem_6 (} ]) oem_7 (" ') oem_comma (< ,) oem_minus (_ -) oem_period (> .) oem_plus (+ =) page down page up pause print screen right alt right ctrl right shift right win right scroll lock space tab up

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Value

vector3

The position of the mouse cursor.

Inputs

string

Axis Name

The name of the mouse axis, Accepted values are mouse, wheel, cursor.

Accepted values: mouse wheel cursor

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Pressed

event

The output event triggered for the mouse button pressed.

Released

event

The output event triggered for the mouse button released.

Held

event

The output event triggered for the mouse button held.

Value

float

The value of the button.

Inputs

string

Button Name

The mouse button.

Accepted values: extra_1 extra_1_double extra_2 extra_2_double left left_double middle middle_double right right_double wheel_down wheel_left wheel_right wheel_up

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Pressed

event

The output event triggered for the controller button pressed.

Released

event

The output event triggered for the controller button released.

Held

event

The output event triggered for the controller button held.

Value

float

The value of the button.

Inputs

float

Controller Id

string

Button Name

The PS4 controller button.

Accepted values: l1 l3 r1 r3 triangle circle cross square up right down left options touch l2 r2

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Axis Value

vector3

The position of the controller.

Inputs

float

Controller Id

The Id of the PS4 controller.

string

Thumbstick

The thumbstick to use, Accepted values are left, right.

Accepted values: left right

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Pressed

event

The output event triggered for the controller button pressed.

Released

event

The output event triggered for the controller button released.

Held

event

The output event triggered for the controller button held.

Value

float

The value of the button.

Inputs

float

Controller Id

string

Button Name

The Xbox controller button.

Accepted values: a b back d_down d_left d_right d_up left_shoulder left_thumb left_trigger right_shoulder right_thumb right_trigger start x y

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.

Outputs

Out

event

This event is triggered when the node finishes its evaluation.

Axis Value

vector3

The position of the controller.

Inputs

float

Controller Id

The Id of the Xbox controller.

string

Thumbstick

The thumbstick to use, Accepted values are left, right.

Accepted values: left right

Available in Unit Flow Editor, Level Flow Editor, and External Flow Editor.