Physics category - Stingray Lua API Reference
This category contains API elements related to the physics system.
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Interface to a physics actor.
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A "box" that stores an Actor object across multiple frames, ensuring that the stored Actor has not become invalid by being destroyed in the physics world.
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Represents an Apex Cloth actor.
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Interface to a physics joint.
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Provides an interface to a physics mover / character controller.
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Represents a physics world: a collection of interacting physics objects where Actors live.
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This object allows you to perform collision tests against the physics objects in a PhysicsWorld.
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Represents a vector field.
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Interface to a physics vehicle.
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This table is used to record a single collision point made by a collision test against a physics world.
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This kind of table provides settings for a vector field effect.
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