Physics category - Stingray Lua API Reference

Physics category

Description

This category contains API elements related to the physics system.

Objects

Interface to a physics actor.
A "box" that stores an Actor object across multiple frames, ensuring that the stored Actor has not become invalid by being destroyed in the physics world.
Represents an Apex Cloth actor.
Interface to a physics joint.
Provides an interface to a physics mover / character controller.
Represents a physics world: a collection of interacting physics objects where Actors live.
This object allows you to perform collision tests against the physics objects in a PhysicsWorld.
Represents a vector field.
Interface to a physics vehicle.

Tables

This table is used to record a single collision point made by a collision test against a physics world.
This kind of table provides settings for a vector field effect.