Cloth - stingray.Cloth object reference - Stingray Lua API Reference
Represents an Apex Cloth actor.
This object exists only if the Stingray engine has been compiled with Apex support.
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Creates a collision plane that the cloth actor will collide with.
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Parameters self : | stingray.Cloth | Specifies the object instance that this function will act on. You must always provide this self parameter when you call this function. You must use the dot . calling syntax, not the object-oriented colon : calling syntax.For more information, see this Stingray help topic, or this page in the Lua documentation. |
point : | stingray.Vector3 | A point on the surface of the plane. |
normal : | stingray.Vector3 | The normal vector of plane. |
Returns number |
The ID of the newly created collision plane.
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Parameters self : | stingray.Cloth | Specifies the object instance that this function will act on. You must always provide this self parameter when you call this function. You must use the dot . calling syntax, not the object-oriented colon : calling syntax.For more information, see this Stingray help topic, or this page in the Lua documentation. |
id : | number | The ID of the collision plane to destroy. |
Returns | This function does not return any values. |
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Moves the specified collision plane to a new position and/or orientation.
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Parameters self : | stingray.Cloth | Specifies the object instance that this function will act on. You must always provide this self parameter when you call this function. You must use the dot . calling syntax, not the object-oriented colon : calling syntax.For more information, see this Stingray help topic, or this page in the Lua documentation. |
id : | number | The ID of the collision plane to move. |
point : | stingray.Vector3 | A point on the surface of the plane at its new location. |
normal : | stingray.Vector3 | The normal vector of the plane in its new orientation. |
Returns | This function does not return any values. |