physics_vector_field_settings table reference - Stingray Lua API Reference

physics_vector_field_settings table reference

Description

This kind of table provides settings for a vector field effect.

You can pass a table with these members in calls to stingray.VectorField.add() and stingray.VectorField.change().

Note that if you want to use many effects, you should set up a bounding box for the vector field using the min and max members. Without specified boundaries, the effect will be applied to the entire world.

Data Members

The effect is automatically removed when the duration has expired. If no duration is set, the effect plays forever.

max : number

The maxima of the axis-oriented bounding box within which the effect should be applied: i.e. the point with the highest values on all of the X, Y and Z axes.

min : number

The minima of the axis-oriented bounding box within which the effect should be applied: i.e. the point with the lowest values on all of the X, Y and Z axes.