Decal category - Stingray Shader Node Reference
The nodes in this category are used with the Output > Decal Base output node.
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Retrieves UV coordinates for a decal that will be projected onto intersecting meshes in the scene.
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Outputs |
| | Out |
| vector2 |
The output value or values produced by this node.
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Pre-requisites |
Output nodes | | This node can only be used in a shader graph that contains the following output node:
Output > Decal Base
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Note: This node is considered deprecated, use Vertex Inputs > Texcoord > Texcoord0 node instead.
Node definition in file: core/shader_nodes/decal_uv.shader_node