Texcoord category - Stingray Shader Node Reference

Texcoord category

Description

The nodes in this category get texture coordinates from a UV set attached to the mesh being shaded.

Nodes

Outputs

Out

auto

The output value or values produced by this node.

Pre-requisites
Output nodesThis node can only be used in a shader graph that contains one of the following output nodes:

Output > Standard Base

Output > Unlit Base

Output > Terrain Base

Output > Light Base

Output > Decal Base

Output > Particle Base

Node definition in file: core/shader_nodes/texture_coordinate0.shader_node

Outputs

Out

auto

The output value or values produced by this node.

Pre-requisites
Output nodesThis node can only be used in a shader graph that contains one of the following output nodes:

Output > Standard Base

Output > Unlit Base

Output > Terrain Base

Output > Light Base

Node definition in file: core/shader_nodes/texture_coordinate1.shader_node

Outputs

Out

auto

The output value or values produced by this node.

Pre-requisites
Output nodesThis node can only be used in a shader graph that contains one of the following output nodes:

Output > Standard Base

Output > Unlit Base

Output > Terrain Base

Output > Light Base

Node definition in file: core/shader_nodes/texture_coordinate2.shader_node

Outputs

Out

auto

The output value or values produced by this node.

Pre-requisites
Output nodesThis node can only be used in a shader graph that contains one of the following output nodes:

Output > Standard Base

Output > Unlit Base

Output > Terrain Base

Output > Light Base

Node definition in file: core/shader_nodes/texture_coordinate3.shader_node

Outputs

Out

auto

The output value or values produced by this node.

Pre-requisites
Output nodesThis node can only be used in a shader graph that contains one of the following output nodes:

Output > Standard Base

Output > Unlit Base

Output > Terrain Base

Output > Light Base

Node definition in file: core/shader_nodes/texture_coordinate4.shader_node